Blender  V2.93
COM_ConvertDepthToRadiusOperation.h
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * Copyright 2011, Blender Foundation.
17  */
18 
19 #pragma once
20 
22 #include "COM_NodeOperation.h"
23 #include "DNA_object_types.h"
24 
25 namespace blender::compositor {
26 
32  private:
36  SocketReader *m_inputOperation;
37  float m_fStop;
38  float m_aspect;
39  float m_maxRadius;
40  float m_inverseFocalDistance;
41  float m_aperture;
42  float m_cam_lens;
43  float m_dof_sp;
44  Object *m_cameraObject;
45 
46  FastGaussianBlurValueOperation *m_blurPostOperation;
47 
48  public:
53 
57  void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
58 
62  void initExecution() override;
63 
67  void deinitExecution() override;
68 
69  void setfStop(float fStop)
70  {
71  this->m_fStop = fStop;
72  }
73  void setMaxRadius(float maxRadius)
74  {
75  this->m_maxRadius = maxRadius;
76  }
77  void setCameraObject(Object *camera)
78  {
79  this->m_cameraObject = camera;
80  }
81  float determineFocalDistance();
83  {
84  this->m_blurPostOperation = operation;
85  }
86 };
87 
88 } // namespace blender::compositor
Object is a sort of wrapper for general info.
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
#define output
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override
void setPostBlur(FastGaussianBlurValueOperation *operation)
NodeOperation contains calculation logic.