49 compositorOperation->
setActive(is_active);
#define NODE_DO_OUTPUT_RECALC
#define CMP_NODE_OUTPUT_IGNORE_ALPHA
Overall context of the compositor.
void convertToOperations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
CompositorNode(bNode *editorNode)
Compositor output operation.
void setScene(const struct Scene *scene)
void setRenderData(const RenderData *rd)
void setSceneName(const char *sceneName)
void setViewName(const char *viewName)
void setActive(bool active)
void setUseAlphaInput(bool value)
void mapInputSocket(NodeInput *node_socket, NodeOperationInput *operation_socket)
void addNodeInputPreview(NodeInput *input)
void addInputValue(NodeOperationInput *input, float value)
void addOperation(NodeOperation *operation)
NodeOperationInput * getInputSocket(unsigned int index)
void setbNodeTree(const bNodeTree *tree)
bNode * getbNode() const
get the reference to the SDNA bNode struct
NodeInput * getInputSocket(const unsigned int index) const