|
Blender
V2.93
|
#include "node_shader_util.h"Go to the source code of this file.
Functions | |
| static void | node_shader_exec_squeeze (void *UNUSED(data), int UNUSED(thread), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), bNodeStack **in, bNodeStack **out) |
| static int | gpu_shader_squeeze (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
| void | register_node_type_sh_squeeze (void) |
Variables | |
| static bNodeSocketTemplate | sh_node_squeeze_in [] |
| static bNodeSocketTemplate | sh_node_squeeze_out [] = {{SOCK_FLOAT, N_("Value")}, {-1, ""}} |
|
static |
Definition at line 51 of file node_shader_squeeze.c.
References GPU_stack_link(), and node.
Referenced by register_node_type_sh_squeeze().
|
static |
Definition at line 35 of file node_shader_squeeze.c.
References M_E, nodestack_get_vec(), powf, SOCK_FLOAT, and bNodeStack::vec.
Referenced by register_node_type_sh_squeeze().
| void register_node_type_sh_squeeze | ( | void | ) |
Definition at line 60 of file node_shader_squeeze.c.
References gpu_shader_squeeze(), NODE_CLASS_CONVERTOR, node_shader_exec_squeeze(), node_type_exec(), node_type_gpu(), node_type_socket_templates(), node_type_storage(), nodeRegisterType(), NULL, SH_NODE_SQUEEZE, sh_node_squeeze_in, sh_node_squeeze_out, and sh_node_type_base().
Referenced by registerShaderNodes().
|
static |
Definition at line 27 of file node_shader_squeeze.c.
Referenced by register_node_type_sh_squeeze().
|
static |
Definition at line 33 of file node_shader_squeeze.c.
Referenced by register_node_type_sh_squeeze().