Blender  V2.93
Functions | Variables
node_shader_squeeze.c File Reference
#include "node_shader_util.h"

Go to the source code of this file.

Functions

static void node_shader_exec_squeeze (void *UNUSED(data), int UNUSED(thread), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), bNodeStack **in, bNodeStack **out)
 
static int gpu_shader_squeeze (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
 
void register_node_type_sh_squeeze (void)
 

Variables

static bNodeSocketTemplate sh_node_squeeze_in []
 
static bNodeSocketTemplate sh_node_squeeze_out [] = {{SOCK_FLOAT, N_("Value")}, {-1, ""}}
 

Function Documentation

◆ gpu_shader_squeeze()

static int gpu_shader_squeeze ( GPUMaterial mat,
bNode node,
bNodeExecData UNUSEDexecdata,
GPUNodeStack in,
GPUNodeStack out 
)
static

Definition at line 51 of file node_shader_squeeze.c.

References GPU_stack_link(), and node.

Referenced by register_node_type_sh_squeeze().

◆ node_shader_exec_squeeze()

static void node_shader_exec_squeeze ( void *  UNUSEDdata,
int   UNUSEDthread,
bNode UNUSEDnode,
bNodeExecData UNUSEDexecdata,
bNodeStack **  in,
bNodeStack **  out 
)
static

Definition at line 35 of file node_shader_squeeze.c.

References M_E, nodestack_get_vec(), powf, SOCK_FLOAT, and bNodeStack::vec.

Referenced by register_node_type_sh_squeeze().

◆ register_node_type_sh_squeeze()

void register_node_type_sh_squeeze ( void  )

Variable Documentation

◆ sh_node_squeeze_in

bNodeSocketTemplate sh_node_squeeze_in[]
static
Initial value:
= {
{SOCK_FLOAT, N_("Value"), 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE},
{SOCK_FLOAT, N_("Width"), 1.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE},
{SOCK_FLOAT, N_("Center"), 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE},
{-1, ""}}
#define N_(msgid)
@ SOCK_FLOAT
@ PROP_NONE
Definition: RNA_types.h:113

Definition at line 27 of file node_shader_squeeze.c.

Referenced by register_node_type_sh_squeeze().

◆ sh_node_squeeze_out

bNodeSocketTemplate sh_node_squeeze_out[] = {{SOCK_FLOAT, N_("Value")}, {-1, ""}}
static

Definition at line 33 of file node_shader_squeeze.c.

Referenced by register_node_type_sh_squeeze().