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Blender
V2.93
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#include <node.h>
Inherited by Background, Camera, Film, Geometry, Integrator, Light, Object, ParticleSystem, Pass, Procedural, Shader, and ShaderNode.
Public Member Functions | |
| Node (const NodeType *type, ustring name=ustring()) | |
| virtual | ~Node ()=0 |
| void | set (const SocketType &input, bool value) |
| void | set (const SocketType &input, int value) |
| void | set (const SocketType &input, uint value) |
| void | set (const SocketType &input, float value) |
| void | set (const SocketType &input, float2 value) |
| void | set (const SocketType &input, float3 value) |
| void | set (const SocketType &input, const char *value) |
| void | set (const SocketType &input, ustring value) |
| void | set (const SocketType &input, const Transform &value) |
| void | set (const SocketType &input, Node *value) |
| void | set (const SocketType &input, array< bool > &value) |
| void | set (const SocketType &input, array< int > &value) |
| void | set (const SocketType &input, array< float > &value) |
| void | set (const SocketType &input, array< float2 > &value) |
| void | set (const SocketType &input, array< float3 > &value) |
| void | set (const SocketType &input, array< ustring > &value) |
| void | set (const SocketType &input, array< Transform > &value) |
| void | set (const SocketType &input, array< Node * > &value) |
| bool | get_bool (const SocketType &input) const |
| int | get_int (const SocketType &input) const |
| uint | get_uint (const SocketType &input) const |
| float | get_float (const SocketType &input) const |
| float2 | get_float2 (const SocketType &input) const |
| float3 | get_float3 (const SocketType &input) const |
| ustring | get_string (const SocketType &input) const |
| Transform | get_transform (const SocketType &input) const |
| Node * | get_node (const SocketType &input) const |
| const array< bool > & | get_bool_array (const SocketType &input) const |
| const array< int > & | get_int_array (const SocketType &input) const |
| const array< float > & | get_float_array (const SocketType &input) const |
| const array< float2 > & | get_float2_array (const SocketType &input) const |
| const array< float3 > & | get_float3_array (const SocketType &input) const |
| const array< ustring > & | get_string_array (const SocketType &input) const |
| const array< Transform > & | get_transform_array (const SocketType &input) const |
| const array< Node * > & | get_node_array (const SocketType &input) const |
| bool | has_default_value (const SocketType &input) const |
| void | set_default_value (const SocketType &input) |
| bool | equals_value (const Node &other, const SocketType &input) const |
| void | copy_value (const SocketType &input, const Node &other, const SocketType &other_input) |
| void | set_value (const SocketType &input, const Node &other, const SocketType &other_input) |
| bool | equals (const Node &other) const |
| void | hash (MD5Hash &md5) |
| size_t | get_total_size_in_bytes () const |
| bool | is_a (const NodeType *type) |
| bool | socket_is_modified (const SocketType &input) const |
| bool | is_modified () |
| void | tag_modified () |
| void | clear_modified () |
| void | print_modified_sockets () const |
| const NodeOwner * | get_owner () const |
| void | set_owner (const NodeOwner *owner_) |
Public Attributes | |
| ustring | name |
| const NodeType * | type |
| InternalNode | internal |
| LeafNode | leaf |
Protected Member Functions | |
| template<typename T > | |
| void | set_if_different (const SocketType &input, T value) |
| template<typename T > | |
| void | set_if_different (const SocketType &input, array< T > &value) |
Static Protected Member Functions | |
| template<typename T > | |
| static T & | get_socket_value (const Node *node, const SocketType &socket) |
Protected Attributes | |
| const NodeOwner * | owner |
| SocketModifiedFlags | socket_modified |
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explicit |
Definition at line 33 of file node.cpp.
References NodeType::inputs, name, NodeType::name, owner, set_default_value(), tag_modified(), and type.
| void Node::clear_modified | ( | ) |
Definition at line 791 of file node.cpp.
References socket_modified.
| void Node::copy_value | ( | const SocketType & | input, |
| const Node & | other, | ||
| const SocketType & | other_input | ||
| ) |
Definition at line 334 of file node.cpp.
References SocketType::BOOLEAN_ARRAY, SocketType::COLOR_ARRAY, SocketType::FLOAT_ARRAY, SocketType::INT_ARRAY, SocketType::is_array(), SocketType::NODE_ARRAY, SocketType::NORMAL_ARRAY, SocketType::POINT2_ARRAY, SocketType::POINT_ARRAY, SocketType::size(), SocketType::STRING_ARRAY, SocketType::struct_offset, SocketType::TRANSFORM_ARRAY, SocketType::type, and SocketType::VECTOR_ARRAY.
Referenced by ShaderGraph::relink(), and ShaderGraph::remove_proxy_nodes().
| bool Node::equals | ( | const Node & | other | ) | const |
Definition at line 546 of file node.cpp.
References equals_value(), NodeType::inputs, and type.
| bool Node::equals_value | ( | const Node & | other, |
| const SocketType & | input | ||
| ) | const |
Definition at line 482 of file node.cpp.
References SocketType::BOOLEAN, SocketType::BOOLEAN_ARRAY, SocketType::CLOSURE, SocketType::COLOR, SocketType::COLOR_ARRAY, SocketType::ENUM, SocketType::FLOAT, SocketType::FLOAT_ARRAY, SocketType::INT, SocketType::INT_ARRAY, SocketType::NODE, SocketType::NODE_ARRAY, SocketType::NORMAL, SocketType::NORMAL_ARRAY, SocketType::POINT, SocketType::POINT2, SocketType::POINT2_ARRAY, SocketType::POINT_ARRAY, SocketType::STRING, SocketType::STRING_ARRAY, SocketType::TRANSFORM, SocketType::TRANSFORM_ARRAY, SocketType::type, SocketType::UINT, SocketType::UNDEFINED, SocketType::VECTOR, and SocketType::VECTOR_ARRAY.
Referenced by equals(), and ShaderNode::equals().
| bool Node::get_bool | ( | const SocketType & | input | ) | const |
Definition at line 192 of file node.cpp.
References SocketType::BOOLEAN, and SocketType::type.
| const array< bool > & Node::get_bool_array | ( | const SocketType & | input | ) | const |
Definition at line 257 of file node.cpp.
References SocketType::BOOLEAN_ARRAY, and SocketType::type.
| float Node::get_float | ( | const SocketType & | input | ) | const |
Definition at line 210 of file node.cpp.
References SocketType::FLOAT, and SocketType::type.
Referenced by PrincipledBsdfNode::compile(), VolumeNode::compile(), BsdfNode::compile(), ConstantFolder::fold_mix(), ConstantFolder::is_one(), ConstantFolder::is_zero(), and ConstantFolder::try_bypass_or_make_constant().
| float2 Node::get_float2 | ( | const SocketType & | input | ) | const |
Definition at line 216 of file node.cpp.
References SocketType::POINT2, and SocketType::type.
| const array< float2 > & Node::get_float2_array | ( | const SocketType & | input | ) | const |
Definition at line 275 of file node.cpp.
References SocketType::POINT2_ARRAY, and SocketType::type.
| float3 Node::get_float3 | ( | const SocketType & | input | ) | const |
Definition at line 222 of file node.cpp.
References is_socket_float3().
Referenced by PrincipledBsdfNode::compile(), ConstantFolder::fold_mix(), ConstantFolder::is_one(), ConstantFolder::is_zero(), and ConstantFolder::try_bypass_or_make_constant().
| const array< float3 > & Node::get_float3_array | ( | const SocketType & | input | ) | const |
Definition at line 281 of file node.cpp.
References is_socket_array_float3().
| const array< float > & Node::get_float_array | ( | const SocketType & | input | ) | const |
Definition at line 269 of file node.cpp.
References SocketType::FLOAT_ARRAY, and SocketType::type.
| int Node::get_int | ( | const SocketType & | input | ) | const |
Definition at line 198 of file node.cpp.
References SocketType::ENUM, SocketType::INT, and SocketType::type.
| const array< int > & Node::get_int_array | ( | const SocketType & | input | ) | const |
Definition at line 263 of file node.cpp.
References SocketType::INT_ARRAY, and SocketType::type.
| Node * Node::get_node | ( | const SocketType & | input | ) | const |
Definition at line 250 of file node.cpp.
References SocketType::NODE, and SocketType::type.
| const array< Node * > & Node::get_node_array | ( | const SocketType & | input | ) | const |
Definition at line 299 of file node.cpp.
References SocketType::NODE_ARRAY, and SocketType::type.
| const NodeOwner * Node::get_owner | ( | ) | const |
|
inlinestaticprotected |
Definition at line 183 of file node.h.
References node, SocketType::struct_offset, and T.
Referenced by set_if_different(), and set_value().
| ustring Node::get_string | ( | const SocketType & | input | ) | const |
Definition at line 228 of file node.cpp.
References SocketType::ENUM, SocketType::enum_values, NodeEnum::exists(), SocketType::STRING, and SocketType::type.
| const array< ustring > & Node::get_string_array | ( | const SocketType & | input | ) | const |
Definition at line 287 of file node.cpp.
References SocketType::STRING_ARRAY, and SocketType::type.
| size_t Node::get_total_size_in_bytes | ( | ) | const |
Definition at line 692 of file node.cpp.
References SocketType::BOOLEAN, SocketType::BOOLEAN_ARRAY, SocketType::CLOSURE, SocketType::COLOR, SocketType::COLOR_ARRAY, SocketType::ENUM, SocketType::FLOAT, SocketType::FLOAT_ARRAY, NodeType::inputs, SocketType::INT, SocketType::INT_ARRAY, SocketType::NODE, SocketType::NODE_ARRAY, SocketType::NORMAL, SocketType::NORMAL_ARRAY, SocketType::POINT, SocketType::POINT2, SocketType::POINT2_ARRAY, SocketType::POINT_ARRAY, SocketType::size(), SocketType::STRING, SocketType::STRING_ARRAY, SocketType::TRANSFORM, SocketType::TRANSFORM_ARRAY, type, SocketType::type, SocketType::UINT, SocketType::UNDEFINED, SocketType::VECTOR, and SocketType::VECTOR_ARRAY.
Referenced by GeometryManager::collect_statistics().
| Transform Node::get_transform | ( | const SocketType & | input | ) | const |
Definition at line 244 of file node.cpp.
References SocketType::TRANSFORM, and SocketType::type.
| const array< Transform > & Node::get_transform_array | ( | const SocketType & | input | ) | const |
Definition at line 293 of file node.cpp.
References SocketType::TRANSFORM_ARRAY, and SocketType::type.
| uint Node::get_uint | ( | const SocketType & | input | ) | const |
Definition at line 204 of file node.cpp.
References SocketType::type, and SocketType::UINT.
| bool Node::has_default_value | ( | const SocketType & | input | ) | const |
Definition at line 307 of file node.cpp.
References SocketType::default_value, and SocketType::size().
| void Node::hash | ( | MD5Hash & | md5 | ) |
Definition at line 592 of file node.cpp.
References MD5Hash::append(), SocketType::BOOLEAN, SocketType::BOOLEAN_ARRAY, SocketType::CLOSURE, SocketType::COLOR, SocketType::COLOR_ARRAY, SocketType::ENUM, SocketType::FLOAT, SocketType::FLOAT_ARRAY, NodeType::inputs, SocketType::INT, SocketType::INT_ARRAY, SocketType::name, NodeType::name, SocketType::NODE, SocketType::NODE_ARRAY, SocketType::NORMAL, SocketType::NORMAL_ARRAY, SocketType::POINT, SocketType::POINT2, SocketType::POINT2_ARRAY, SocketType::POINT_ARRAY, SocketType::STRING, SocketType::STRING_ARRAY, SocketType::TRANSFORM, SocketType::TRANSFORM_ARRAY, type, SocketType::type, SocketType::UINT, SocketType::UNDEFINED, SocketType::VECTOR, and SocketType::VECTOR_ARRAY.
| bool Node::is_a | ( | const NodeType * | type | ) |
Definition at line 755 of file node.cpp.
References NodeType::base, and type.
Referenced by xml_read_node().
| bool Node::is_modified | ( | ) |
Definition at line 781 of file node.cpp.
References socket_modified.
Referenced by Background::device_update(), Film::device_update(), Integrator::device_update(), GeometryManager::device_update(), ObjectManager::device_update(), GeometryManager::device_update_bvh(), GeometryManager::device_update_displacement_images(), GeometryManager::device_update_volume_images(), BlenderSession::draw(), Scene::need_data_update(), Scene::need_reset(), Scene::need_update(), Session::render_need_denoise(), Background::tag_update(), Light::tag_update(), Object::tag_update(), and Camera::update().
| void Node::print_modified_sockets | ( | ) | const |
Definition at line 818 of file node.cpp.
References NodeType::inputs, name, SocketType::name, socket_is_modified(), and type.
| void Node::set | ( | const SocketType & | input, |
| array< bool > & | value | ||
| ) |
Definition at line 143 of file node.cpp.
References SocketType::BOOLEAN_ARRAY, set_if_different(), and SocketType::type.
| void Node::set | ( | const SocketType & | input, |
| array< float > & | value | ||
| ) |
Definition at line 155 of file node.cpp.
References SocketType::FLOAT_ARRAY, set_if_different(), and SocketType::type.
| void Node::set | ( | const SocketType & | input, |
| array< float2 > & | value | ||
| ) |
Definition at line 161 of file node.cpp.
References SocketType::POINT2_ARRAY, set_if_different(), and SocketType::type.
| void Node::set | ( | const SocketType & | input, |
| array< float3 > & | value | ||
| ) |
Definition at line 167 of file node.cpp.
References is_socket_array_float3(), and set_if_different().
| void Node::set | ( | const SocketType & | input, |
| array< int > & | value | ||
| ) |
Definition at line 149 of file node.cpp.
References SocketType::INT_ARRAY, set_if_different(), and SocketType::type.
| void Node::set | ( | const SocketType & | input, |
| array< Node * > & | value | ||
| ) |
Definition at line 185 of file node.cpp.
References SocketType::NODE_ARRAY, set_if_different(), and SocketType::type.
| void Node::set | ( | const SocketType & | input, |
| array< Transform > & | value | ||
| ) |
Definition at line 179 of file node.cpp.
References set_if_different(), SocketType::TRANSFORM_ARRAY, and SocketType::type.
| void Node::set | ( | const SocketType & | input, |
| array< ustring > & | value | ||
| ) |
Definition at line 173 of file node.cpp.
References set_if_different(), SocketType::STRING_ARRAY, and SocketType::type.
| void Node::set | ( | const SocketType & | input, |
| bool | value | ||
| ) |
Definition at line 70 of file node.cpp.
References SocketType::BOOLEAN, set_if_different(), and SocketType::type.
Referenced by BKE_scene_base_iter_next(), set(), and set_value().
| void Node::set | ( | const SocketType & | input, |
| const char * | value | ||
| ) |
| void Node::set | ( | const SocketType & | input, |
| const Transform & | value | ||
| ) |
Definition at line 130 of file node.cpp.
References set_if_different(), SocketType::TRANSFORM, and SocketType::type.
| void Node::set | ( | const SocketType & | input, |
| float | value | ||
| ) |
Definition at line 88 of file node.cpp.
References SocketType::FLOAT, set_if_different(), and SocketType::type.
| void Node::set | ( | const SocketType & | input, |
| float2 | value | ||
| ) |
Definition at line 94 of file node.cpp.
References SocketType::POINT2, set_if_different(), and SocketType::type.
| void Node::set | ( | const SocketType & | input, |
| float3 | value | ||
| ) |
Definition at line 100 of file node.cpp.
References is_socket_float3(), and set_if_different().
| void Node::set | ( | const SocketType & | input, |
| int | value | ||
| ) |
Definition at line 76 of file node.cpp.
References SocketType::ENUM, SocketType::INT, set_if_different(), and SocketType::type.
| void Node::set | ( | const SocketType & | input, |
| Node * | value | ||
| ) |
Definition at line 136 of file node.cpp.
References SocketType::NODE, set_if_different(), and SocketType::type.
| void Node::set | ( | const SocketType & | input, |
| uint | value | ||
| ) |
Definition at line 82 of file node.cpp.
References set_if_different(), SocketType::type, and SocketType::UINT.
| void Node::set | ( | const SocketType & | input, |
| ustring | value | ||
| ) |
Definition at line 111 of file node.cpp.
References SocketType::ENUM, SocketType::enum_values, NodeEnum::exists(), set_if_different(), SocketType::STRING, and SocketType::type.
| void Node::set_default_value | ( | const SocketType & | input | ) |
Definition at line 314 of file node.cpp.
References SocketType::default_value, SocketType::size(), and SocketType::struct_offset.
Referenced by Node().
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protected |
Definition at line 806 of file node.cpp.
References get_socket_value(), SocketType::modified_flag_bit, socket_is_modified(), and socket_modified.
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protected |
Definition at line 796 of file node.cpp.
References SocketType::modified_flag_bit, and socket_modified.
Referenced by set().
| void Node::set_owner | ( | const NodeOwner * | owner_ | ) |
| void Node::set_value | ( | const SocketType & | input, |
| const Node & | other, | ||
| const SocketType & | other_input | ||
| ) |
Definition at line 385 of file node.cpp.
References SocketType::BOOLEAN, SocketType::BOOLEAN_ARRAY, SocketType::COLOR, SocketType::COLOR_ARRAY, SocketType::ENUM, SocketType::FLOAT, SocketType::FLOAT_ARRAY, get_socket_value(), SocketType::INT, SocketType::INT_ARRAY, SocketType::is_array(), SocketType::NODE, SocketType::NODE_ARRAY, SocketType::NORMAL, SocketType::NORMAL_ARRAY, SocketType::POINT, SocketType::POINT2, SocketType::POINT2_ARRAY, SocketType::POINT_ARRAY, set(), SocketType::STRING, SocketType::STRING_ARRAY, SocketType::TRANSFORM, SocketType::TRANSFORM_ARRAY, SocketType::type, SocketType::UINT, SocketType::VECTOR, and SocketType::VECTOR_ARRAY.
Referenced by add_node(), and ShaderGraph::constant_fold().
| bool Node::socket_is_modified | ( | const SocketType & | input | ) | const |
Definition at line 776 of file node.cpp.
References SocketType::modified_flag_bit, and socket_modified.
Referenced by print_modified_sockets(), and set_if_different().
| void Node::tag_modified | ( | ) |
Definition at line 786 of file node.cpp.
References socket_modified.
Referenced by Geometry::clear(), Node(), Scene::reset(), BakeManager::set(), Camera::set_screen_size_and_resolution(), Geometry::tag_bvh_update(), Shader::tag_update(), Integrator::tag_update(), and Shader::tag_used().
| InternalNode Node::internal |
Definition at line 177 of file octree.h.
Referenced by Octree::scanConvert().
| ustring Node::name |
Definition at line 174 of file node.h.
Referenced by OSLNode::add_input(), OSLNode::add_output(), BlenderSession::bake(), BKE_object_facemap_index_map_create(), ConstantFolder::bypass(), RenderStats::collect_profiling(), GeometryManager::collect_statistics(), CurvesNode::compile(), Geometry::compute_bvh(), ShaderGraph::connect(), copy_particle_systems_to_object(), GeometryManager::create_volume_mesh(), ObjectManager::device_update_object_transform(), ConstantFolder::discard(), GeometryManager::displace(), ShaderGraph::dump_graph(), ED_mesh_join_objects_exec(), eevee_volume_object_grids_init(), ExportCurveSegments(), ExportCurveSegmentsMotion(), Film::get_aov_offset(), ObjectManager::get_cryptomatte_objects(), gpencil_armatures_enum_itemf(), ShaderNode::input(), lineart_gpencil_generate(), ConstantFolder::make_constant(), Geometry::need_attribute(), Node(), ShaderNode::output(), print_modified_sockets(), render_image_update_pass_and_layer(), screen_render_invoke(), screen_render_single_layer_set(), ShaderNode::ShaderNode(), OutputAOVNode::simplify_settings(), SVMCompiler::stack_find_offset(), GeometryManager::update_osl_attributes(), updateDepsgraph(), and xml_write_node().
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protected |
Definition at line 181 of file node.h.
Referenced by get_owner(), Node(), and set_owner().
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protected |
Definition at line 188 of file node.h.
Referenced by clear_modified(), is_modified(), set_if_different(), socket_is_modified(), and tag_modified().
| const NodeType* Node::type |
Definition at line 175 of file node.h.
Referenced by OSLNode::add_input(), OSLNode::add_output(), bind_fallback_shader(), BKE_mesh_runtime_debug_info(), CurvesNode::compile(), ConvertNode::constant_fold(), ShaderGraph::copy_nodes(), ShaderNode::create_inputs_outputs(), LightManager::device_update_background(), equals(), ShaderNode::equals(), get_total_size_in_bytes(), hash(), OSLNode::input_default_value(), is_a(), Shader::is_constant_emission(), Node(), NODE_DEFINE(), Hair::pack_primitives(), Mesh::pack_primitives(), print_modified_sockets(), ShaderNode::ShaderNode(), and OSLNode::~OSLNode().