void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override
calculate a single pixel
void setTexture(Tex *texture)
void setSceneColorManage(bool sceneColorManage)
void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]) override
void initExecution() override
void setRenderData(const RenderData *rd)
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override
calculate a single pixel
void deinitExecution() override