Blender  V2.93
BKE_subdiv_mesh.h
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2018 by Blender Foundation.
17  * All rights reserved.
18  */
19 
24 #pragma once
25 
26 #include "BLI_sys_types.h"
27 
28 #ifdef __cplusplus
29 extern "C" {
30 #endif
31 
32 struct Mesh;
33 struct Subdiv;
34 
35 typedef struct SubdivToMeshSettings {
36  /* Resolution at which regular ptex (created for quad polygon) are being
37  * evaluated. This defines how many vertices final mesh will have: every
38  * regular ptex has resolution^2 vertices. Special (irregular, or ptex
39  * created for a corner of non-quad polygon) will have resolution of
40  * `resolution - 1`.
41  */
43  /* When true, only edges emitted from coarse ones will be displayed. */
46 
47 /* Create real hi-res mesh from subdivision, all geometry is "real". */
48 struct Mesh *BKE_subdiv_to_mesh(struct Subdiv *subdiv,
49  const SubdivToMeshSettings *settings,
50  const struct Mesh *coarse_mesh);
51 
52 #ifdef __cplusplus
53 }
54 #endif
struct Mesh * BKE_subdiv_to_mesh(struct Subdiv *subdiv, const SubdivToMeshSettings *settings, const struct Mesh *coarse_mesh)
struct SubdivToMeshSettings SubdivToMeshSettings