Blender  V2.93
node_shader_tex_musgrave.c
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2005 Blender Foundation.
17  * All rights reserved.
18  */
19 
20 #include "../node_shader_util.h"
21 
22 /* **************** MUSGRAVE ******************** */
23 
25  {SOCK_VECTOR, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
26  {SOCK_FLOAT, N_("W"), 0.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
27  {SOCK_FLOAT, N_("Scale"), 5.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
28  {SOCK_FLOAT, N_("Detail"), 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 16.0f},
29  {SOCK_FLOAT, N_("Dimension"), 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
30  {SOCK_FLOAT, N_("Lacunarity"), 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
31  {SOCK_FLOAT, N_("Offset"), 0.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
32  {SOCK_FLOAT, N_("Gain"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
33  {-1, ""},
34 };
35 
37  {SOCK_FLOAT,
38  N_("Fac"),
39  0.0f,
40  0.0f,
41  0.0f,
42  0.0f,
43  0.0f,
44  1.0f,
47  {-1, ""},
48 };
49 
51 {
52  NodeTexMusgrave *tex = MEM_callocN(sizeof(NodeTexMusgrave), "NodeTexMusgrave");
54  BKE_texture_colormapping_default(&tex->base.color_mapping);
55  tex->musgrave_type = SHD_MUSGRAVE_FBM;
56  tex->dimensions = 3;
57 
58  node->storage = tex;
59 }
60 
62  bNode *node,
63  bNodeExecData *UNUSED(execdata),
64  GPUNodeStack *in,
65  GPUNodeStack *out)
66 {
67  node_shader_gpu_default_tex_coord(mat, node, &in[0].link);
68  node_shader_gpu_tex_mapping(mat, node, in, out);
69 
70  NodeTexMusgrave *tex = (NodeTexMusgrave *)node->storage;
71  int dimensions = tex->dimensions;
72  int type = tex->musgrave_type;
73 
74  static const char *names[][5] = {
76  {
77  "",
78  "node_tex_musgrave_multi_fractal_1d",
79  "node_tex_musgrave_multi_fractal_2d",
80  "node_tex_musgrave_multi_fractal_3d",
81  "node_tex_musgrave_multi_fractal_4d",
82  },
84  {
85  "",
86  "node_tex_musgrave_fBm_1d",
87  "node_tex_musgrave_fBm_2d",
88  "node_tex_musgrave_fBm_3d",
89  "node_tex_musgrave_fBm_4d",
90  },
92  {
93  "",
94  "node_tex_musgrave_hybrid_multi_fractal_1d",
95  "node_tex_musgrave_hybrid_multi_fractal_2d",
96  "node_tex_musgrave_hybrid_multi_fractal_3d",
97  "node_tex_musgrave_hybrid_multi_fractal_4d",
98  },
100  {
101  "",
102  "node_tex_musgrave_ridged_multi_fractal_1d",
103  "node_tex_musgrave_ridged_multi_fractal_2d",
104  "node_tex_musgrave_ridged_multi_fractal_3d",
105  "node_tex_musgrave_ridged_multi_fractal_4d",
106  },
108  {
109  "",
110  "node_tex_musgrave_hetero_terrain_1d",
111  "node_tex_musgrave_hetero_terrain_2d",
112  "node_tex_musgrave_hetero_terrain_3d",
113  "node_tex_musgrave_hetero_terrain_4d",
114  },
115  };
116 
117  BLI_assert(type >= 0 && type < 5);
118  BLI_assert(dimensions > 0 && dimensions < 5);
119 
120  return GPU_stack_link(mat, node, names[type][dimensions], in, out);
121 }
122 
124 {
125  NodeTexMusgrave *tex = (NodeTexMusgrave *)node->storage;
126 
127  bNodeSocket *inVectorSock = nodeFindSocket(node, SOCK_IN, "Vector");
128  bNodeSocket *inWSock = nodeFindSocket(node, SOCK_IN, "W");
129  bNodeSocket *inOffsetSock = nodeFindSocket(node, SOCK_IN, "Offset");
130  bNodeSocket *inGainSock = nodeFindSocket(node, SOCK_IN, "Gain");
131 
132  nodeSetSocketAvailability(inVectorSock, tex->dimensions != 1);
133  nodeSetSocketAvailability(inWSock, tex->dimensions == 1 || tex->dimensions == 4);
134  nodeSetSocketAvailability(inOffsetSock,
135  tex->musgrave_type != SHD_MUSGRAVE_MULTIFRACTAL &&
136  tex->musgrave_type != SHD_MUSGRAVE_FBM);
137  nodeSetSocketAvailability(inGainSock,
138  tex->musgrave_type == SHD_MUSGRAVE_HYBRID_MULTIFRACTAL ||
139  tex->musgrave_type == SHD_MUSGRAVE_RIDGED_MULTIFRACTAL);
140 
141  bNodeSocket *outFacSock = nodeFindSocket(node, SOCK_OUT, "Fac");
142  node_sock_label(outFacSock, "Height");
143 }
144 
146 {
147  static bNodeType ntype;
148 
149  sh_node_type_base(&ntype, SH_NODE_TEX_MUSGRAVE, "Musgrave Texture", NODE_CLASS_TEXTURE, 0);
154  &ntype, "NodeTexMusgrave", node_free_standard_storage, node_copy_standard_storage);
157 
158  nodeRegisterType(&ntype);
159 }
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
Definition: node.cc:4645
void nodeSetSocketAvailability(struct bNodeSocket *sock, bool is_available)
Definition: node.cc:3726
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
Definition: node.cc:4527
void node_type_update(struct bNodeType *ntype, void(*updatefunc)(struct bNodeTree *ntree, struct bNode *node))
Definition: node.cc:4623
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
Definition: node.cc:4559
void node_type_size_preset(struct bNodeType *ntype, eNodeSizePreset size)
Definition: node.cc:4577
void node_type_storage(struct bNodeType *ntype, const char *storagename, void(*freefunc)(struct bNode *node), void(*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, const struct bNode *src_node))
Definition: node.cc:4599
struct bNodeSocket * nodeFindSocket(const struct bNode *node, eNodeSocketInOut in_out, const char *identifier)
#define NODE_CLASS_TEXTURE
Definition: BKE_node.h:346
void nodeRegisterType(struct bNodeType *ntype)
Definition: node.cc:1298
@ NODE_SIZE_MIDDLE
Definition: BKE_node.h:372
#define SH_NODE_TEX_MUSGRAVE
Definition: BKE_node.h:1019
void BKE_texture_mapping_default(struct TexMapping *texmap, int type)
Definition: texture.c:252
void BKE_texture_colormapping_default(struct ColorMapping *colormap)
Definition: texture.c:354
#define BLI_assert(a)
Definition: BLI_assert.h:58
#define UNUSED(x)
#define N_(msgid)
#define SHD_MUSGRAVE_MULTIFRACTAL
#define SHD_MUSGRAVE_RIDGED_MULTIFRACTAL
@ SOCK_OUT
@ SOCK_IN
@ SOCK_HIDE_VALUE
@ SOCK_NO_INTERNAL_LINK
@ SOCK_VECTOR
@ SOCK_FLOAT
#define SHD_MUSGRAVE_FBM
#define SHD_MUSGRAVE_HYBRID_MULTIFRACTAL
#define SHD_MUSGRAVE_HETERO_TERRAIN
#define TEXMAP_TYPE_POINT
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum type
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
@ PROP_NONE
Definition: RNA_types.h:113
@ PROP_FACTOR
Definition: RNA_types.h:131
OperationNode * node
bNodeTree * ntree
static char ** names
Definition: makesdna.c:162
void *(* MEM_callocN)(size_t len, const char *str)
Definition: mallocn.c:45
static int node_shader_gpu_tex_musgrave(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
static void node_shader_init_tex_musgrave(bNodeTree *UNUSED(ntree), bNode *node)
static bNodeSocketTemplate sh_node_tex_musgrave_out[]
static void node_shader_update_tex_musgrave(bNodeTree *UNUSED(ntree), bNode *node)
void register_node_type_sh_tex_musgrave(void)
static bNodeSocketTemplate sh_node_tex_musgrave_in[]
void node_shader_gpu_tex_mapping(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *UNUSED(out))
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag)
void node_shader_gpu_default_tex_coord(GPUMaterial *mat, bNode *node, GPUNodeLink **link)
void node_sock_label(bNodeSocket *sock, const char *name)
Definition: node_util.c:88
void node_copy_standard_storage(bNodeTree *UNUSED(dest_ntree), bNode *dest_node, const bNode *src_node)
Definition: node_util.c:67
void node_free_standard_storage(bNode *node)
Definition: node_util.c:55
Compact definition of a node socket.
Definition: BKE_node.h:95
Defines a node type.
Definition: BKE_node.h:221