Blender  V2.93
COM_InpaintNode.cc
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16  * Copyright 2011, Blender Foundation.
17  */
18 
19 #include "COM_InpaintNode.h"
20 #include "BLI_math.h"
21 #include "COM_ExecutionSystem.h"
22 #include "COM_InpaintOperation.h"
23 #include "DNA_scene_types.h"
24 
25 namespace blender::compositor {
26 
27 InpaintNode::InpaintNode(bNode *editorNode) : Node(editorNode)
28 {
29  /* pass */
30 }
31 
33  const CompositorContext & /*context*/) const
34 {
35 
36  bNode *editorNode = this->getbNode();
37 
38  /* if (editorNode->custom1 == CMP_NODE_INPAINT_SIMPLE) { */
39  if (true) {
41  operation->setIterations(editorNode->custom2);
42  converter.addOperation(operation);
43 
44  converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
45  converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket(0));
46  }
47 }
48 
49 } // namespace blender::compositor
Overall context of the compositor.
void convertToOperations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
void mapInputSocket(NodeInput *node_socket, NodeOperationInput *operation_socket)
void addOperation(NodeOperation *operation)
void mapOutputSocket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
NodeOperationInput * getInputSocket(unsigned int index)
NodeOperationOutput * getOutputSocket(unsigned int index=0)
NodeOutput * getOutputSocket(const unsigned int index=0) const
Definition: COM_Node.cc:108
bNode * getbNode() const
get the reference to the SDNA bNode struct
Definition: COM_Node.h:82
NodeInput * getInputSocket(const unsigned int index) const
Definition: COM_Node.cc:113
short custom2