Blender
V2.93
source
blender
compositor
nodes
COM_InpaintNode.cc
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#include "
COM_InpaintNode.h
"
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#include "
BLI_math.h
"
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#include "
COM_ExecutionSystem.h
"
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#include "
COM_InpaintOperation.h
"
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#include "
DNA_scene_types.h
"
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namespace
blender::compositor
{
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InpaintNode::InpaintNode
(
bNode
*editorNode) :
Node
(editorNode)
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{
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/* pass */
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}
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void
InpaintNode::convertToOperations
(
NodeConverter
&converter,
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const
CompositorContext
&
/*context*/
)
const
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{
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bNode
*editorNode = this->
getbNode
();
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/* if (editorNode->custom1 == CMP_NODE_INPAINT_SIMPLE) { */
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if
(
true
) {
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InpaintSimpleOperation
*operation =
new
InpaintSimpleOperation
();
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operation->
setIterations
(editorNode->
custom2
);
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converter.
addOperation
(operation);
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converter.
mapInputSocket
(
getInputSocket
(0), operation->
getInputSocket
(0));
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converter.
mapOutputSocket
(
getOutputSocket
(0), operation->
getOutputSocket
(0));
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}
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}
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}
// namespace blender::compositor
BLI_math.h
COM_ExecutionSystem.h
COM_InpaintNode.h
COM_InpaintOperation.h
DNA_scene_types.h
blender::compositor::CompositorContext
Overall context of the compositor.
Definition:
COM_CompositorContext.h:37
blender::compositor::InpaintNode::InpaintNode
InpaintNode(bNode *editorNode)
Definition:
COM_InpaintNode.cc:27
blender::compositor::InpaintNode::convertToOperations
void convertToOperations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
Definition:
COM_InpaintNode.cc:32
blender::compositor::InpaintSimpleOperation
Definition:
COM_InpaintOperation.h:25
blender::compositor::InpaintSimpleOperation::setIterations
void setIterations(int iterations)
Definition:
COM_InpaintOperation.h:60
blender::compositor::NodeConverter
Definition:
COM_NodeConverter.h:43
blender::compositor::NodeConverter::mapInputSocket
void mapInputSocket(NodeInput *node_socket, NodeOperationInput *operation_socket)
Definition:
COM_NodeConverter.cc:43
blender::compositor::NodeConverter::addOperation
void addOperation(NodeOperation *operation)
Definition:
COM_NodeConverter.cc:38
blender::compositor::NodeConverter::mapOutputSocket
void mapOutputSocket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
Definition:
COM_NodeConverter.cc:48
blender::compositor::NodeOperation::getInputSocket
NodeOperationInput * getInputSocket(unsigned int index)
Definition:
COM_NodeOperation.cc:47
blender::compositor::NodeOperation::getOutputSocket
NodeOperationOutput * getOutputSocket(unsigned int index=0)
Definition:
COM_NodeOperation.cc:42
blender::compositor::Node
Definition:
COM_Node.h:42
blender::compositor::Node::getOutputSocket
NodeOutput * getOutputSocket(const unsigned int index=0) const
Definition:
COM_Node.cc:108
blender::compositor::Node::getbNode
bNode * getbNode() const
get the reference to the SDNA bNode struct
Definition:
COM_Node.h:82
blender::compositor::Node::getInputSocket
NodeInput * getInputSocket(const unsigned int index) const
Definition:
COM_Node.cc:113
blender::compositor
Definition:
COM_defines.h:21
bNode
Definition:
DNA_node_types.h:212
bNode::custom2
short custom2
Definition:
DNA_node_types.h:269
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