Blender  V2.93
COM_SetColorOperation.h
Go to the documentation of this file.
1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * Copyright 2011, Blender Foundation.
17  */
18 
19 #pragma once
20 
21 #include "COM_NodeOperation.h"
22 
23 namespace blender::compositor {
24 
30  private:
31  float m_color[4];
32 
33  public:
38 
39  float getChannel1()
40  {
41  return this->m_color[0];
42  }
43  void setChannel1(float value)
44  {
45  this->m_color[0] = value;
46  }
47  float getChannel2()
48  {
49  return this->m_color[1];
50  }
51  void setChannel2(float value)
52  {
53  this->m_color[1] = value;
54  }
55  float getChannel3()
56  {
57  return this->m_color[2];
58  }
59  void setChannel3(float value)
60  {
61  this->m_color[2] = value;
62  }
63  float getChannel4()
64  {
65  return this->m_color[3];
66  }
67  void setChannel4(const float value)
68  {
69  this->m_color[3] = value;
70  }
71  void setChannels(const float value[4])
72  {
73  copy_v4_v4(this->m_color, value);
74  }
75 
79  void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
80 
81  void determineResolution(unsigned int resolution[2],
82  unsigned int preferredResolution[2]) override;
83 };
84 
85 } // namespace blender::compositor
MINLINE void copy_v4_v4(float r[4], const float a[4])
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
#define output
NodeOperation contains calculation logic.
void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]) override
determine the resolution of this node
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override