#define NODE_DO_OUTPUT_RECALC
Overall context of the compositor.
void mapInputSocket(NodeInput *node_socket, NodeOperationInput *operation_socket)
void addPreview(NodeOperationOutput *output)
void addOperation(NodeOperation *operation)
void registerViewer(ViewerOperation *viewer)
void addLink(NodeOperationOutput *from, NodeOperationInput *to)
NodeOperationInput * getInputSocket(unsigned int index)
NodeOperationOutput * getOutputSocket(unsigned int index=0)
bNode * getbNode() const
get the reference to the SDNA bNode struct
NodeInput * getInputSocket(const unsigned int index) const
void setXSplit(bool xsplit)
void setSplitPercentage(float splitPercentage)
void convertToOperations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
SplitViewerNode(bNode *editorNode)
void setViewSettings(const ColorManagedViewSettings *viewSettings)
void setImage(Image *image)
void setChunkOrder(ChunkOrdering tileOrder)
void setRenderData(const RenderData *rd)
void setDisplaySettings(const ColorManagedDisplaySettings *displaySettings)
void setImageUser(ImageUser *imageUser)
void setCenterX(float centerX)
void setViewName(const char *viewName)
void setCenterY(float centerY)