44 switch (glare->
type) {
60 glareoperation->setGlareSettings(glare);
Overall context of the compositor.
GlareNode(bNode *editorNode)
void convertToOperations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
void setGlareSettings(NodeGlare *settings)
void mapInputSocket(NodeInput *node_socket, NodeOperationInput *operation_socket)
void addOperation(NodeOperation *operation)
void mapOutputSocket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void addLink(NodeOperationOutput *from, NodeOperationInput *to)
NodeOperationInput * getInputSocket(unsigned int index)
void setResolutionInputSocketIndex(unsigned int index)
set the index of the input socket that will determine the resolution of this operation
NodeOperationOutput * getOutputSocket(unsigned int index=0)
NodeOutput * getOutputSocket(const unsigned int index=0) const
bNode * getbNode() const
get the reference to the SDNA bNode struct
NodeInput * getInputSocket(const unsigned int index) const
void setValue(float value)
@ FitAny
Fit the width or the height of the input image to the width or height of the working area of the node...