Blender  V2.93
Functions | Variables
node_shader_holdout.c File Reference
#include "../node_shader_util.h"

Go to the source code of this file.

Functions

static int gpu_shader_rgb (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
 
void register_node_type_sh_holdout (void)
 

Variables

static bNodeSocketTemplate sh_node_holdout_in []
 
static bNodeSocketTemplate sh_node_holdout_out []
 

Function Documentation

◆ gpu_shader_rgb()

static int gpu_shader_rgb ( GPUMaterial mat,
bNode node,
bNodeExecData UNUSEDexecdata,
GPUNodeStack in,
GPUNodeStack out 
)
static

Definition at line 33 of file node_shader_holdout.c.

References GPU_stack_link(), and node.

Referenced by register_node_type_sh_holdout().

◆ register_node_type_sh_holdout()

void register_node_type_sh_holdout ( void  )

Variable Documentation

◆ sh_node_holdout_in

bNodeSocketTemplate sh_node_holdout_in[]
static
Initial value:
= {
{-1, ""},
}

Definition at line 24 of file node_shader_holdout.c.

Referenced by register_node_type_sh_holdout().

◆ sh_node_holdout_out

bNodeSocketTemplate sh_node_holdout_out[]
static
Initial value:
= {
{SOCK_SHADER, N_("Holdout")},
{-1, ""},
}
#define N_(msgid)
@ SOCK_SHADER

Definition at line 28 of file node_shader_holdout.c.

Referenced by register_node_type_sh_holdout().