Blender  V2.93
node_shader_holdout.c
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2005 Blender Foundation.
17  * All rights reserved.
18  */
19 
20 #include "../node_shader_util.h"
21 
22 /* **************** OUTPUT ******************** */
23 
25  {-1, ""},
26 };
27 
29  {SOCK_SHADER, N_("Holdout")},
30  {-1, ""},
31 };
32 
33 static int gpu_shader_rgb(GPUMaterial *mat,
34  bNode *node,
35  bNodeExecData *UNUSED(execdata),
36  GPUNodeStack *in,
37  GPUNodeStack *out)
38 {
39  return GPU_stack_link(mat, node, "node_holdout", in, out);
40 }
41 
42 /* node type definition */
44 {
45  static bNodeType ntype;
46 
47  sh_node_type_base(&ntype, SH_NODE_HOLDOUT, "Holdout", NODE_CLASS_SHADER, 0);
49  node_type_init(&ntype, NULL);
50  node_type_storage(&ntype, "", NULL, NULL);
52 
53  nodeRegisterType(&ntype);
54 }
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
Definition: node.cc:4645
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
Definition: node.cc:4527
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
Definition: node.cc:4559
void node_type_storage(struct bNodeType *ntype, const char *storagename, void(*freefunc)(struct bNode *node), void(*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, const struct bNode *src_node))
Definition: node.cc:4599
#define NODE_CLASS_SHADER
Definition: BKE_node.h:358
void nodeRegisterType(struct bNodeType *ntype)
Definition: node.cc:1298
#define UNUSED(x)
#define N_(msgid)
@ SOCK_SHADER
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient SH_NODE_HOLDOUT
OperationNode * node
static bNodeSocketTemplate sh_node_holdout_out[]
static bNodeSocketTemplate sh_node_holdout_in[]
static int gpu_shader_rgb(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
void register_node_type_sh_holdout(void)
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag)
Compact definition of a node socket.
Definition: BKE_node.h:95
Defines a node type.
Definition: BKE_node.h:221