Blender  V2.93
transform_mode_align.c
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
17  * All rights reserved.
18  */
19 
24 #include <stdlib.h>
25 
26 #include "BLI_math.h"
27 
28 #include "BKE_context.h"
29 
30 #include "ED_screen.h"
31 
32 #include "BLT_translation.h"
33 
34 #include "transform.h"
35 #include "transform_mode.h"
36 
37 /* -------------------------------------------------------------------- */
41 static void applyAlign(TransInfo *t, const int UNUSED(mval[2]))
42 {
43  float center[3];
44  int i;
45 
47  /* saving original center */
48  copy_v3_v3(center, tc->center_local);
49  TransData *td = tc->data;
50  for (i = 0; i < tc->data_len; i++, td++) {
51  float mat[3][3], invmat[3][3];
52 
53  if (td->flag & TD_SKIP) {
54  continue;
55  }
56 
57  /* around local centers */
58  if (t->options & (CTX_OBJECT | CTX_POSE_BONE)) {
59  copy_v3_v3(tc->center_local, td->center);
60  }
61  else {
62  if (t->settings->selectmode & SCE_SELECT_FACE) {
63  copy_v3_v3(tc->center_local, td->center);
64  }
65  }
66 
67  invert_m3_m3(invmat, td->axismtx);
68 
69  mul_m3_m3m3(mat, t->spacemtx, invmat);
70 
71  ElementRotation(t, tc, td, mat, t->around);
72  }
73  /* restoring original center */
74  copy_v3_v3(tc->center_local, center);
75  }
76 
77  recalcData(t);
78 
79  ED_area_status_text(t->area, TIP_("Align"));
80 }
81 
83 {
84  t->flag |= T_NO_CONSTRAINT;
85 
86  t->transform = applyAlign;
87 
88  initMouseInputMode(t, &t->mouse, INPUT_NONE);
89 }
bool invert_m3_m3(float R[3][3], const float A[3][3])
Definition: math_matrix.c:1161
void mul_m3_m3m3(float R[3][3], const float A[3][3], const float B[3][3])
Definition: math_matrix.c:391
MINLINE void copy_v3_v3(float r[3], const float a[3])
#define UNUSED(x)
#define TIP_(msgid)
#define SCE_SELECT_FACE
void ED_area_status_text(ScrArea *area, const char *str)
Definition: area.c:815
NSNotificationCenter * center
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble y2 _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat y2 _GL_VOID_RET _GL_VOID GLint GLint GLint y2 _GL_VOID_RET _GL_VOID GLshort GLshort GLshort y2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLuint *buffer _GL_VOID_RET _GL_VOID GLdouble t _GL_VOID_RET _GL_VOID GLfloat t _GL_VOID_RET _GL_VOID GLint t _GL_VOID_RET _GL_VOID GLshort t _GL_VOID_RET _GL_VOID GLdouble t
float axismtx[3][3]
@ INPUT_NONE
Definition: transform.h:727
void recalcData(TransInfo *t)
@ CTX_POSE_BONE
Definition: transform.h:87
@ CTX_OBJECT
Definition: transform.h:85
@ T_NO_CONSTRAINT
Definition: transform.h:106
void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode)
#define FOREACH_TRANS_DATA_CONTAINER(t, th)
Definition: transform.h:813
@ TD_SKIP
void ElementRotation(TransInfo *t, TransDataContainer *tc, TransData *td, float mat[3][3], const short around)
transform modes used by different operators.
void initAlign(TransInfo *t)
static void applyAlign(TransInfo *t, const int UNUSED(mval[2]))