Blender  V2.93
node_shader_tex_noise.c
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2005 Blender Foundation.
17  * All rights reserved.
18  */
19 
20 #include "../node_shader_util.h"
21 
22 /* **************** NOISE ******************** */
23 
25  {SOCK_VECTOR, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
26  {SOCK_FLOAT, N_("W"), 0.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
27  {SOCK_FLOAT, N_("Scale"), 5.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
28  {SOCK_FLOAT, N_("Detail"), 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 16.0f},
29  {SOCK_FLOAT, N_("Roughness"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
30  {SOCK_FLOAT, N_("Distortion"), 0.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
31  {-1, ""},
32 };
33 
35  {SOCK_FLOAT,
36  N_("Fac"),
37  0.0f,
38  0.0f,
39  0.0f,
40  0.0f,
41  0.0f,
42  1.0f,
45  {SOCK_RGBA, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_NO_INTERNAL_LINK},
46  {-1, ""},
47 };
48 
50 {
51  NodeTexNoise *tex = MEM_callocN(sizeof(NodeTexNoise), "NodeTexNoise");
53  BKE_texture_colormapping_default(&tex->base.color_mapping);
54  tex->dimensions = 3;
55 
56  node->storage = tex;
57 }
58 
60  bNode *node,
61  bNodeExecData *UNUSED(execdata),
62  GPUNodeStack *in,
63  GPUNodeStack *out)
64 {
65  node_shader_gpu_default_tex_coord(mat, node, &in[0].link);
66  node_shader_gpu_tex_mapping(mat, node, in, out);
67 
68  NodeTexNoise *tex = (NodeTexNoise *)node->storage;
69  static const char *names[] = {
70  "",
71  "node_noise_texture_1d",
72  "node_noise_texture_2d",
73  "node_noise_texture_3d",
74  "node_noise_texture_4d",
75  };
76  return GPU_stack_link(mat, node, names[tex->dimensions], in, out);
77 }
78 
80 {
81  bNodeSocket *sockVector = nodeFindSocket(node, SOCK_IN, "Vector");
82  bNodeSocket *sockW = nodeFindSocket(node, SOCK_IN, "W");
83 
84  NodeTexNoise *tex = (NodeTexNoise *)node->storage;
85  nodeSetSocketAvailability(sockVector, tex->dimensions != 1);
86  nodeSetSocketAvailability(sockW, tex->dimensions == 1 || tex->dimensions == 4);
87 }
88 
89 /* node type definition */
91 {
92  static bNodeType ntype;
93 
94  sh_node_type_base(&ntype, SH_NODE_TEX_NOISE, "Noise Texture", NODE_CLASS_TEXTURE, 0);
101 
102  nodeRegisterType(&ntype);
103 }
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
Definition: node.cc:4645
void nodeSetSocketAvailability(struct bNodeSocket *sock, bool is_available)
Definition: node.cc:3726
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
Definition: node.cc:4527
void node_type_update(struct bNodeType *ntype, void(*updatefunc)(struct bNodeTree *ntree, struct bNode *node))
Definition: node.cc:4623
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
Definition: node.cc:4559
void node_type_storage(struct bNodeType *ntype, const char *storagename, void(*freefunc)(struct bNode *node), void(*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, const struct bNode *src_node))
Definition: node.cc:4599
struct bNodeSocket * nodeFindSocket(const struct bNode *node, eNodeSocketInOut in_out, const char *identifier)
#define NODE_CLASS_TEXTURE
Definition: BKE_node.h:346
void nodeRegisterType(struct bNodeType *ntype)
Definition: node.cc:1298
void BKE_texture_mapping_default(struct TexMapping *texmap, int type)
Definition: texture.c:252
void BKE_texture_colormapping_default(struct ColorMapping *colormap)
Definition: texture.c:354
#define UNUSED(x)
#define N_(msgid)
@ SOCK_IN
@ SOCK_HIDE_VALUE
@ SOCK_NO_INTERNAL_LINK
@ SOCK_VECTOR
@ SOCK_FLOAT
@ SOCK_RGBA
#define TEXMAP_TYPE_POINT
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky SH_NODE_TEX_NOISE
@ PROP_NONE
Definition: RNA_types.h:113
@ PROP_FACTOR
Definition: RNA_types.h:131
OperationNode * node
bNodeTree * ntree
static char ** names
Definition: makesdna.c:162
void *(* MEM_callocN)(size_t len, const char *str)
Definition: mallocn.c:45
void register_node_type_sh_tex_noise(void)
static bNodeSocketTemplate sh_node_tex_noise_in[]
static int node_shader_gpu_tex_noise(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
static void node_shader_init_tex_noise(bNodeTree *UNUSED(ntree), bNode *node)
static bNodeSocketTemplate sh_node_tex_noise_out[]
static void node_shader_update_tex_noise(bNodeTree *UNUSED(ntree), bNode *node)
void node_shader_gpu_tex_mapping(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *UNUSED(out))
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag)
void node_shader_gpu_default_tex_coord(GPUMaterial *mat, bNode *node, GPUNodeLink **link)
void node_copy_standard_storage(bNodeTree *UNUSED(dest_ntree), bNode *dest_node, const bNode *src_node)
Definition: node_util.c:67
void node_free_standard_storage(bNode *node)
Definition: node_util.c:55
Compact definition of a node socket.
Definition: BKE_node.h:95
Defines a node type.
Definition: BKE_node.h:221