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Blender
V2.93
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#include <stdio.h>#include "draw_manager.h"#include "DRW_render.h"#include "GPU_batch.h"#include "GPU_framebuffer.h"#include "GPU_matrix.h"#include "GPU_texture.h"#include "BKE_colortools.h"#include "IMB_colormanagement.h"#include "draw_color_management.h"Go to the source code of this file.
Functions | |
Color Management | |
| void | DRW_transform_none (GPUTexture *tex) |
| void DRW_transform_none | ( | GPUTexture * | tex | ) |
Definition at line 45 of file draw_color_management.c.
References DRW_cache_fullscreen_quad_get(), drw_state_set(), DRW_STATE_WRITE_COLOR, GPU_batch_draw(), GPU_batch_program_set_builtin(), GPU_batch_texture_bind, GPU_batch_uniform_4f, GPU_matrix_identity_projection_set(), GPU_matrix_identity_set(), GPU_SHADER_2D_IMAGE_COLOR, GPU_texture_unbind(), GPUBatch, and tex.
Referenced by eevee_draw_scene(), EEVEE_renderpasses_draw(), and EEVEE_renderpasses_draw_debug().