Blender  V2.93
NodeTransform.h
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  */
16 
17 #pragma once
18 
25 #include "NodeGroup.h"
26 
27 #include "../geometry/Geom.h"
28 
29 #include "../system/FreestyleConfig.h"
30 
31 namespace Freestyle {
32 
33 using namespace Geometry;
34 
35 class NodeTransform : public NodeGroup {
36  public:
37  inline NodeTransform() : NodeGroup()
38  {
39  _Matrix = Matrix44r::identity();
40  _Scaled = false;
41  }
42 
43  virtual ~NodeTransform()
44  {
45  }
46 
48  void Translate(real x, real y, real z);
49 
56  void Rotate(real iAngle, real x, real y, real z);
57 
62  void Scale(real x, real y, real z);
63 
65  void MultiplyMatrix(const Matrix44r &iMatrix);
66 
68  void setMatrix(const Matrix44r &iMatrix);
69 
71  virtual void accept(SceneVisitor &v);
72 
74  virtual void AddBBox(const BBox<Vec3r> &iBBox);
75 
81  bool isScaled(const Matrix44r &M);
82 
84  inline const Matrix44r &matrix() const
85  {
86  return _Matrix;
87  }
88 
89  inline bool scaled() const
90  {
91  return _Scaled;
92  }
93 
94  private:
95  Matrix44r _Matrix;
96  bool _Scaled;
97 };
98 
99 } /* namespace Freestyle */
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_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Translate
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Rotate
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Scale
Class to represent a group node. This node can contains several children.
ATTR_WARN_UNUSED_RESULT const BMVert * v
const Matrix44r & matrix() const
Definition: NodeTransform.h:84
static SquareMatrix< real, N > identity()
Definition: VecMat.h:816
#define M
inherits from class Rep
Definition: AppCanvas.cpp:32
static unsigned x[3]
Definition: RandGen.cpp:87
double real
Definition: Precision.h:26