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Blender
V2.93
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#include <wm_draw.h>
Public Attributes | |
| struct GPUOffScreen * | offscreen |
| struct GPUViewport * | viewport |
| bool | stereo |
| int | bound_view |
| int wmDrawBuffer::bound_view |
Definition at line 38 of file wm_draw.h.
Referenced by wm_draw_region_bind(), wm_draw_region_buffer_create(), WM_draw_region_get_bound_viewport(), and wm_draw_region_unbind().
| struct GPUOffScreen* wmDrawBuffer::offscreen |
Definition at line 35 of file wm_draw.h.
Referenced by wm_draw_region_bind(), wm_draw_region_blit(), wm_draw_region_buffer_create(), wm_draw_region_buffer_free(), wm_draw_region_texture(), and wm_draw_region_unbind().
| bool wmDrawBuffer::stereo |
Definition at line 37 of file wm_draw.h.
Referenced by wm_draw_region_buffer_create().
| struct GPUViewport* wmDrawBuffer::viewport |
Definition at line 36 of file wm_draw.h.
Referenced by wm_draw_region_bind(), wm_draw_region_blit(), wm_draw_region_buffer_create(), wm_draw_region_buffer_free(), WM_draw_region_get_bound_viewport(), WM_draw_region_get_viewport(), wm_draw_region_texture(), wm_draw_region_unbind(), and wm_draw_window_offscreen().