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Blender
V2.93
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#include "bvh/bvh.h"#include "bvh/bvh_build.h"#include "device/device.h"#include "render/graph.h"#include "render/hair.h"#include "render/mesh.h"#include "render/object.h"#include "render/scene.h"#include "subd/subd_patch_table.h"#include "subd/subd_split.h"#include "util/util_foreach.h"#include "util/util_logging.h"#include "util/util_progress.h"#include "util/util_set.h"Go to the source code of this file.
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| NODE_DEFINE (Mesh) | |
| NODE_DEFINE | ( | Mesh | ) |
Definition at line 126 of file mesh.cpp.
References NodeType::add(), NodeEnum::insert(), NodeType::NONE, shader(), SOCKET_BOOLEAN_ARRAY, SOCKET_ENUM, SOCKET_FLOAT, SOCKET_FLOAT_ARRAY, SOCKET_INT, SOCKET_INT_ARRAY, SOCKET_POINT2_ARRAY, SOCKET_POINT_ARRAY, SOCKET_TRANSFORM, Mesh::SUBDIVISION_CATMULL_CLARK, Mesh::SUBDIVISION_LINEAR, Mesh::SUBDIVISION_NONE, transform_identity(), Node::type, and verts.