59 unsigned *iNumVertexPerFace,
75 memcpy(
_Vertices, iVertices, iVSize *
sizeof(
float));
79 memcpy(
_Normals, iNormals, iNSize *
sizeof(
float));
85 for (
unsigned int i = 0; i <
_MSize; ++i) {
93 memcpy(
_TexCoords, iTexCoords, iTSize *
sizeof(
float));
178 for (
unsigned int i = 0; i <
_MSize; ++i) {
241 for (
unsigned int i = 0; i <
_MSize; ++i) {
291 v.visitIndexedFaceSet(*
this);
307 for (
unsigned int i = 0; i < (
_VSize / 3); ++i) {
A Set of indexed faces to represent a surface object.
ATTR_WARN_UNUSED_RESULT const BMVert * v
virtual const unsigned nisize() const
virtual const unsigned * nindices() const
virtual const unsigned tisize() const
virtual const float * normals() const
virtual const unsigned vsize() const
unsigned char FaceEdgeMark
virtual const float * texCoords() const
virtual const unsigned char * faceEdgeMarks() const
virtual void accept(SceneVisitor &v)
virtual const unsigned numFaces() const
virtual const unsigned * vindices() const
virtual const unsigned * mindices() const
virtual const unsigned tsize() const
FaceEdgeMark * _FaceEdgeMarks
FrsMaterial ** _FrsMaterials
virtual const unsigned * numVertexPerFaces() const
virtual const unsigned nsize() const
unsigned * _NumVertexPerFace
virtual void ComputeBBox()
virtual const unsigned visize() const
virtual const unsigned * tindices() const
virtual const float * vertices() const
virtual const TRIANGLES_STYLE * trianglesStyle() const
virtual const unsigned misize() const
virtual ~IndexedFaceSet()
virtual const unsigned msize() const
TRIANGLES_STYLE * _FaceStyle
virtual void accept(SceneVisitor &v)
virtual void setBBox(const BBox< Vec3f > &iBox)