Blender  V2.93
COM_AlphaOverPremultiplyOperation.cc
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * Copyright 2011, Blender Foundation.
17  */
18 
20 
21 namespace blender::compositor {
22 
24  float x,
25  float y,
26  PixelSampler sampler)
27 {
28  float inputColor1[4];
29  float inputOverColor[4];
30  float value[4];
31 
32  this->m_inputValueOperation->readSampled(value, x, y, sampler);
33  this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
34  this->m_inputColor2Operation->readSampled(inputOverColor, x, y, sampler);
35 
36  /* Zero alpha values should still permit an add of RGB data */
37  if (inputOverColor[3] < 0.0f) {
38  copy_v4_v4(output, inputColor1);
39  }
40  else if (value[0] == 1.0f && inputOverColor[3] >= 1.0f) {
41  copy_v4_v4(output, inputOverColor);
42  }
43  else {
44  float mul = 1.0f - value[0] * inputOverColor[3];
45 
46  output[0] = (mul * inputColor1[0]) + value[0] * inputOverColor[0];
47  output[1] = (mul * inputColor1[1]) + value[0] * inputOverColor[1];
48  output[2] = (mul * inputColor1[2]) + value[0] * inputOverColor[2];
49  output[3] = (mul * inputColor1[3]) + value[0] * inputOverColor[3];
50  }
51 }
52 
53 } // namespace blender::compositor
MINLINE void copy_v4_v4(float r[4], const float a[4])
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
#define output
static void mul(btAlignedObjectArray< T > &items, const Q &value)
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override
void readSampled(float result[4], float x, float y, PixelSampler sampler)