109 const bool overwrite);
116 float r_orientation_mat[3][3]);
122 #define P_MIRROR (1 << 0)
123 #define P_MIRROR_DUMMY (P_MIRROR | (1 << 9))
124 #define P_PROPORTIONAL (1 << 1)
125 #define P_ORIENT_AXIS (1 << 2)
126 #define P_ORIENT_AXIS_ORTHO (1 << 16)
127 #define P_ORIENT_MATRIX (1 << 17)
128 #define P_SNAP (1 << 3)
129 #define P_GEO_SNAP (P_SNAP | (1 << 4))
130 #define P_ALIGN_SNAP (P_GEO_SNAP | (1 << 5))
131 #define P_CONSTRAINT (1 << 6)
132 #define P_OPTIONS (1 << 7)
133 #define P_CORRECT_UV (1 << 8)
134 #define P_NO_DEFAULTS (1 << 10)
135 #define P_NO_TEXSPACE (1 << 11)
136 #define P_CENTER (1 << 12)
137 #define P_GPENCIL_EDIT (1 << 13)
138 #define P_CURSOR_EDIT (1 << 14)
139 #define P_CLNOR_INVALIDATE (1 << 15)
141 #define P_POST_TRANSFORM (1 << 19)
154 const short orientation_index,
155 const int pivot_point);
173 #define SNAP_INCREMENTAL_ANGLE DEG2RAD(5.0)
void activate(bool forceActivation=false) const