Blender  V2.93
BKE_subdiv_deform.h
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2019 by Blender Foundation.
17  * All rights reserved.
18  */
19 
24 #pragma once
25 
26 #include "BLI_sys_types.h"
27 
28 #ifdef __cplusplus
29 extern "C" {
30 #endif
31 
32 struct Mesh;
33 struct Subdiv;
34 
35 /* Special version of subdivision surface which calculates final positions for coarse vertices.
36  * Effectively is pushing the coarse positions to the limit surface.
37  *
38  * One of the usage examples is calculation of crazy space of subdivision modifier, allowing to
39  * paint on a deformed mesh with sub-surf on it.
40  *
41  * vertex_cos are supposed to hold coordinates of the coarse mesh. */
42 void BKE_subdiv_deform_coarse_vertices(struct Subdiv *subdiv,
43  const struct Mesh *coarse_mesh,
44  float (*vertex_cos)[3],
45  int num_verts);
46 
47 #ifdef __cplusplus
48 }
49 #endif
void BKE_subdiv_deform_coarse_vertices(struct Subdiv *subdiv, const struct Mesh *coarse_mesh, float(*vertex_cos)[3], int num_verts)