43 this->m_settings = settings;
47 this->m_relative = rel;
66 unsigned int preferredResolution[2])
override;
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
void deinitExecution() override
void setCropSettings(NodeTwoXYs *settings)
SocketReader * m_inputOperation
void setRelative(bool rel)
void initExecution() override
void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]) override
determine the resolution of this node
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override
calculate a single pixel
bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) override
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override
calculate a single pixel
NodeOperation contains calculation logic.