|
Blender
V2.93
|
#include "node_shader_util.h"Go to the source code of this file.
Functions | |
| static void | node_shader_exec_gamma (void *UNUSED(data), int UNUSED(thread), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), bNodeStack **in, bNodeStack **out) |
| static int | node_shader_gpu_gamma (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
| void | register_node_type_sh_gamma (void) |
Variables | |
| static bNodeSocketTemplate | sh_node_gamma_in [] |
| static bNodeSocketTemplate | sh_node_gamma_out [] |
|
static |
Definition at line 35 of file node_shader_gamma.c.
References col, nodestack_get_vec(), powf, SOCK_FLOAT, SOCK_VECTOR, and bNodeStack::vec.
Referenced by register_node_type_sh_gamma().
|
static |
Definition at line 52 of file node_shader_gamma.c.
References GPU_stack_link(), and node.
Referenced by register_node_type_sh_gamma().
| void register_node_type_sh_gamma | ( | void | ) |
Definition at line 61 of file node_shader_gamma.c.
References NODE_CLASS_OP_COLOR, node_shader_exec_gamma(), node_shader_gpu_gamma(), node_type_exec(), node_type_gpu(), node_type_init(), node_type_socket_templates(), node_type_storage(), nodeRegisterType(), NULL, SH_NODE_GAMMA, sh_node_gamma_in, sh_node_gamma_out, and sh_node_type_base().
Referenced by registerShaderNodes().
|
static |
Definition at line 24 of file node_shader_gamma.c.
Referenced by register_node_type_sh_gamma().
|
static |
Definition at line 30 of file node_shader_gamma.c.
Referenced by register_node_type_sh_gamma().