Blender  V2.93
node_shader_gamma.c
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2006 Blender Foundation.
17  * All rights reserved.
18  */
19 
20 #include "node_shader_util.h"
21 
22 /* **************** Gamma Tools ******************** */
23 
25  {SOCK_RGBA, N_("Color"), 1.0f, 1.0f, 1.0f, 1.0f},
26  {SOCK_FLOAT, N_("Gamma"), 1.0f, 0.0f, 0.0f, 0.0f, 0.001f, 10.0f, PROP_UNSIGNED},
27  {-1, ""},
28 };
29 
31  {SOCK_RGBA, N_("Color")},
32  {-1, ""},
33 };
34 
35 static void node_shader_exec_gamma(void *UNUSED(data),
36  int UNUSED(thread),
37  bNode *UNUSED(node),
38  bNodeExecData *UNUSED(execdata),
39  bNodeStack **in,
40  bNodeStack **out)
41 {
42  float col[3];
43  float gamma;
45  nodestack_get_vec(&gamma, SOCK_FLOAT, in[1]);
46 
47  out[0]->vec[0] = col[0] > 0.0f ? powf(col[0], gamma) : col[0];
48  out[0]->vec[1] = col[1] > 0.0f ? powf(col[1], gamma) : col[1];
49  out[0]->vec[2] = col[2] > 0.0f ? powf(col[2], gamma) : col[2];
50 }
51 
53  bNode *node,
54  bNodeExecData *UNUSED(execdata),
55  GPUNodeStack *in,
56  GPUNodeStack *out)
57 {
58  return GPU_stack_link(mat, node, "node_gamma", in, out);
59 }
60 
62 {
63  static bNodeType ntype;
64 
67  node_type_init(&ntype, NULL);
68  node_type_storage(&ntype, "", NULL, NULL);
71 
72  nodeRegisterType(&ntype);
73 }
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
Definition: node.cc:4645
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
Definition: node.cc:4527
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
Definition: node.cc:4559
#define SH_NODE_GAMMA
Definition: BKE_node.h:1028
void node_type_storage(struct bNodeType *ntype, const char *storagename, void(*freefunc)(struct bNode *node), void(*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, const struct bNode *src_node))
Definition: node.cc:4599
#define NODE_CLASS_OP_COLOR
Definition: BKE_node.h:336
void node_type_exec(struct bNodeType *ntype, NodeInitExecFunction init_exec_fn, NodeFreeExecFunction free_exec_fn, NodeExecFunction exec_fn)
Definition: node.cc:4635
void nodeRegisterType(struct bNodeType *ntype)
Definition: node.cc:1298
#define UNUSED(x)
#define N_(msgid)
@ SOCK_VECTOR
@ SOCK_FLOAT
@ SOCK_RGBA
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
@ PROP_UNSIGNED
Definition: RNA_types.h:129
OperationNode * node
uint col
#define powf(x, y)
static bNodeSocketTemplate sh_node_gamma_out[]
void register_node_type_sh_gamma(void)
static bNodeSocketTemplate sh_node_gamma_in[]
static void node_shader_exec_gamma(void *UNUSED(data), int UNUSED(thread), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), bNodeStack **in, bNodeStack **out)
static int node_shader_gpu_gamma(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag)
void nodestack_get_vec(float *in, short type_in, bNodeStack *ns)
Compact definition of a node socket.
Definition: BKE_node.h:95
float vec[4]
Defines a node type.
Definition: BKE_node.h:221