Blender  V2.93
render/volume.h
Go to the documentation of this file.
1 /*
2  * Copyright 2020 Blender Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include "graph/node.h"
20 
21 #include "render/mesh.h"
22 
24 
25 class Volume : public Mesh {
26  public:
28 
29  Volume();
30 
31  NODE_SOCKET_API(float, clipping)
32  NODE_SOCKET_API(float, step_size)
33  NODE_SOCKET_API(bool, object_space)
34 
35  virtual void clear(bool preserve_shaders = false) override;
36 };
37 
#define CCL_NAMESPACE_END
#define NODE_SOCKET_API(type_, name)
Definition: node.h:63
#define NODE_DECLARE
Definition: node_type.h:148
NODE_DECLARE Volume()
Definition: volume.cpp:48
virtual void clear(bool preserve_shaders=false) override
Definition: volume.cpp:55