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source
blender
gpu
intern
gpu_immediate_private.hh
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2016 by Mike Erwin.
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* All rights reserved.
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*/
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#pragma once
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#include "
GPU_batch.h
"
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#include "
GPU_primitive.h
"
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#include "
GPU_shader.h
"
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#include "
GPU_vertex_format.h
"
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namespace
blender::gpu
{
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class
Immediate
{
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public
:
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uchar
*
vertex_data
=
NULL
;
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uint
vertex_idx
= 0;
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uint
vertex_len
= 0;
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uint16_t
unassigned_attr_bits
= 0;
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uint16_t
enabled_attr_bits
= 0;
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GPUPrimType
prim_type
=
GPU_PRIM_NONE
;
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GPUVertFormat
vertex_format
= {};
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GPUShader
*
shader
=
NULL
;
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bool
strict_vertex_len
=
true
;
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GPUBatch
*
batch
=
NULL
;
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eGPUBuiltinShader
prev_builtin_shader
=
GPU_SHADER_TEXT
;
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eGPUBuiltinShader
builtin_shader_bound
=
GPU_SHADER_TEXT
;
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float
uniform_color
[4];
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public
:
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Immediate
(){};
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virtual
~Immediate
(){};
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virtual
uchar
*
begin
(
void
) = 0;
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virtual
void
end
(
void
) = 0;
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};
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}
// namespace blender::gpu
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void
immActivate
(
void
);
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void
immDeactivate
(
void
);
uchar
unsigned char uchar
Definition:
BLI_sys_types.h:86
uint
unsigned int uint
Definition:
BLI_sys_types.h:83
GPU_batch.h
GPUBatch
GPUBatch
Definition:
GPU_batch.h:93
GPU_primitive.h
GPUPrimType
GPUPrimType
Definition:
GPU_primitive.h:34
GPU_PRIM_NONE
@ GPU_PRIM_NONE
Definition:
GPU_primitive.h:47
GPU_shader.h
GPUShader
struct GPUShader GPUShader
Definition:
GPU_shader.h:33
eGPUBuiltinShader
eGPUBuiltinShader
Definition:
GPU_shader.h:159
GPU_SHADER_TEXT
@ GPU_SHADER_TEXT
Definition:
GPU_shader.h:161
GPU_vertex_format.h
NULL
return NULL
Definition:
bmesh_operator_api_inline.h:224
blender::gpu::Immediate
Definition:
gpu_immediate_private.hh:35
blender::gpu::Immediate::Immediate
Immediate()
Definition:
gpu_immediate_private.hh:68
blender::gpu::Immediate::uniform_color
float uniform_color[4]
Definition:
gpu_immediate_private.hh:65
blender::gpu::Immediate::vertex_format
GPUVertFormat vertex_format
Definition:
gpu_immediate_private.hh:50
blender::gpu::Immediate::shader
GPUShader * shader
Definition:
gpu_immediate_private.hh:51
blender::gpu::Immediate::~Immediate
virtual ~Immediate()
Definition:
gpu_immediate_private.hh:69
blender::gpu::Immediate::builtin_shader_bound
eGPUBuiltinShader builtin_shader_bound
Definition:
gpu_immediate_private.hh:63
blender::gpu::Immediate::vertex_data
uchar * vertex_data
Definition:
gpu_immediate_private.hh:38
blender::gpu::Immediate::end
virtual void end(void)=0
blender::gpu::Immediate::vertex_idx
uint vertex_idx
Definition:
gpu_immediate_private.hh:40
blender::gpu::Immediate::vertex_len
uint vertex_len
Definition:
gpu_immediate_private.hh:42
blender::gpu::Immediate::strict_vertex_len
bool strict_vertex_len
Definition:
gpu_immediate_private.hh:53
blender::gpu::Immediate::batch
GPUBatch * batch
Definition:
gpu_immediate_private.hh:56
blender::gpu::Immediate::unassigned_attr_bits
uint16_t unassigned_attr_bits
Definition:
gpu_immediate_private.hh:44
blender::gpu::Immediate::prim_type
GPUPrimType prim_type
Definition:
gpu_immediate_private.hh:49
blender::gpu::Immediate::begin
virtual uchar * begin(void)=0
blender::gpu::Immediate::enabled_attr_bits
uint16_t enabled_attr_bits
Definition:
gpu_immediate_private.hh:46
blender::gpu::Immediate::prev_builtin_shader
eGPUBuiltinShader prev_builtin_shader
Definition:
gpu_immediate_private.hh:61
immActivate
void immActivate(void)
Definition:
gpu_immediate.cc:44
immDeactivate
void immDeactivate(void)
Definition:
gpu_immediate.cc:49
blender::gpu
Definition:
gpu_backend.hh:29
uint16_t
unsigned short uint16_t
Definition:
stdint.h:82
GPUVertFormat
Definition:
GPU_vertex_format.h:88
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