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Blender
V2.93
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#include <GPU_material.h>
Public Attributes | |
| struct GPUMaterialTexture * | next |
| struct GPUMaterialTexture * | prev |
| struct Image * | ima |
| struct ImageUser * | iuser |
| struct GPUTexture ** | colorband |
| char | sampler_name [32] |
| char | tiled_mapping_name [32] |
| int | users |
| int | sampler_state |
Definition at line 241 of file GPU_material.h.
| struct GPUTexture** GPUMaterialTexture::colorband |
Definition at line 245 of file GPU_material.h.
| struct Image* GPUMaterialTexture::ima |
Definition at line 243 of file GPU_material.h.
| struct ImageUser* GPUMaterialTexture::iuser |
Definition at line 244 of file GPU_material.h.
| struct GPUMaterialTexture* GPUMaterialTexture::next |
Definition at line 242 of file GPU_material.h.
| struct GPUMaterialTexture * GPUMaterialTexture::prev |
Definition at line 242 of file GPU_material.h.
| char GPUMaterialTexture::sampler_name[32] |
Definition at line 246 of file GPU_material.h.
| int GPUMaterialTexture::sampler_state |
Definition at line 249 of file GPU_material.h.
| char GPUMaterialTexture::tiled_mapping_name[32] |
Definition at line 247 of file GPU_material.h.
| int GPUMaterialTexture::users |
Definition at line 248 of file GPU_material.h.
Referenced by gpu_inputs_free().