Blender  V2.93
COM_KeyingScreenNode.cc
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1 /*
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10  * GNU General Public License for more details.
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14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * Copyright 2012, Blender Foundation.
17  */
18 
19 #include "COM_KeyingScreenNode.h"
20 #include "COM_ExecutionSystem.h"
22 
23 #include "DNA_movieclip_types.h"
24 
25 namespace blender::compositor {
26 
27 KeyingScreenNode::KeyingScreenNode(bNode *editorNode) : Node(editorNode)
28 {
29  /* pass */
30 }
31 
33  const CompositorContext &context) const
34 {
35  bNode *editorNode = this->getbNode();
36  MovieClip *clip = (MovieClip *)editorNode->id;
37  NodeKeyingScreenData *keyingscreen_data = (NodeKeyingScreenData *)editorNode->storage;
38 
39  NodeOutput *outputScreen = this->getOutputSocket(0);
40 
41  // always connect the output image
43  operation->setMovieClip(clip);
44  operation->setTrackingObject(keyingscreen_data->tracking_object);
45  operation->setFramenumber(context.getFramenumber());
46  converter.addOperation(operation);
47 
48  converter.mapOutputSocket(outputScreen, operation->getOutputSocket());
49 }
50 
51 } // namespace blender::compositor
Overall context of the compositor.
void convertToOperations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
void addOperation(NodeOperation *operation)
void mapOutputSocket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
NodeOperationOutput * getOutputSocket(unsigned int index=0)
NodeOutput are sockets that can send data/input.
Definition: COM_Node.h:258
NodeOutput * getOutputSocket(const unsigned int index=0) const
Definition: COM_Node.cc:108
bNode * getbNode() const
get the reference to the SDNA bNode struct
Definition: COM_Node.h:82
struct ID * id
void * storage