Blender  V2.93
node_composite_bokehblur.c
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2006 Blender Foundation.
17  * All rights reserved.
18  * Juho Vepsäläinen
19  */
20 
25 #include "../node_composite_util.h"
26 
27 /* **************** BLUR ******************** */
29  {SOCK_RGBA, N_("Image"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
30  {SOCK_RGBA, N_("Bokeh"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f},
31  {SOCK_FLOAT, N_("Size"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 10.0f},
32  {SOCK_FLOAT, N_("Bounding box"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f},
33  {-1, ""}};
34 
36  {SOCK_RGBA, N_("Image"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, {-1, ""}};
37 
39 {
40  node->custom3 = 4.0f;
41  node->custom4 = 16.0f;
42 }
43 
45 {
46  static bNodeType ntype;
47 
51 
52  nodeRegisterType(&ntype);
53 }
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
Definition: node.cc:4527
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
Definition: node.cc:4559
#define NODE_CLASS_OP_FILTER
Definition: BKE_node.h:338
void nodeRegisterType(struct bNodeType *ntype)
Definition: node.cc:1298
#define UNUSED(x)
#define N_(msgid)
@ SOCK_FLOAT
@ SOCK_RGBA
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse CMP_NODE_BOKEHBLUR
OperationNode * node
bNodeTree * ntree
static bNodeSocketTemplate cmp_node_bokehblur_in[]
void register_node_type_cmp_bokehblur(void)
static bNodeSocketTemplate cmp_node_bokehblur_out[]
static void node_composit_init_bokehblur(bNodeTree *UNUSED(ntree), bNode *node)
void cmp_node_type_base(bNodeType *ntype, int type, const char *name, short nclass, short flag)
Compact definition of a node socket.
Definition: BKE_node.h:95
Defines a node type.
Definition: BKE_node.h:221