|
Blender
V2.93
|
Go to the source code of this file.
Functions | |
| CCL_NAMESPACE_BEGIN ccl_device_noinline_cpu float3 | svm_magic (float3 p, int n, float distortion) |
| ccl_device void | svm_node_tex_magic (KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset) |
| CCL_NAMESPACE_BEGIN ccl_device_noinline_cpu float3 svm_magic | ( | float3 | p, |
| int | n, | ||
| float | distortion | ||
| ) |
Definition at line 21 of file svm_magic.h.
References cosf, make_float3, sinf, float3::x, x, float3::y, y, float3::z, and z.
Referenced by svm_node_tex_magic().
| ccl_device void svm_node_tex_magic | ( | KernelGlobals * | kg, |
| ShaderData * | sd, | ||
| float * | stack, | ||
| uint4 | node, | ||
| int * | offset | ||
| ) |
Definition at line 90 of file svm_magic.h.
References average(), kg, node, read_node(), stack_load_float3(), stack_load_float_default(), stack_store_float(), stack_store_float3(), stack_valid(), svm_magic(), svm_unpack_node_uchar3(), uint4::x, and uint4::y.
Referenced by svm_eval_nodes().