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Blender
V2.93
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#include "vector2.h"#include "vector4.h"Go to the source code of this file.
Macros | |
| #define | vector3 point |
Functions | |
| float | safe_noise (float p) |
| float | safe_noise (vector2 p) |
| float | safe_noise (vector3 p) |
| float | safe_noise (vector4 p) |
| float | safe_snoise (float p) |
| float | safe_snoise (vector2 p) |
| float | safe_snoise (vector3 p) |
| float | safe_snoise (vector4 p) |
| float | fractal_noise (float p, float details, float roughness) |
| float | fractal_noise (vector2 p, float details, float roughness) |
| float | fractal_noise (vector3 p, float details, float roughness) |
| float | fractal_noise (vector4 p, float details, float roughness) |
| #define vector3 point |
Definition at line 20 of file node_noise.h.
Definition at line 87 of file node_noise.h.
References clamp(), floor(), usdtokens::roughness(), safe_noise(), sum(), and t.
Definition at line 116 of file node_noise.h.
References clamp(), floor(), usdtokens::roughness(), safe_noise(), sum(), and t.
Definition at line 145 of file node_noise.h.
References clamp(), floor(), usdtokens::roughness(), safe_noise(), sum(), and t.
Definition at line 174 of file node_noise.h.
References clamp(), floor(), usdtokens::roughness(), safe_noise(), sum(), and t.
| float safe_noise | ( | vector2 | p | ) |
Definition at line 30 of file node_noise.h.
References noise().
Definition at line 38 of file node_noise.h.
References noise().
| float safe_noise | ( | vector4 | p | ) |
Definition at line 46 of file node_noise.h.
Definition at line 54 of file node_noise.h.
References noise().
| float safe_snoise | ( | vector2 | p | ) |
Definition at line 62 of file node_noise.h.
References noise().
Definition at line 70 of file node_noise.h.
References noise().
| float safe_snoise | ( | vector4 | p | ) |
Definition at line 78 of file node_noise.h.