Blender  V2.93
COM_SingleThreadedOperation.cc
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * Copyright 2011, Blender Foundation.
17  */
18 
20 
21 namespace blender::compositor {
22 
24 {
25  this->m_cachedInstance = nullptr;
26  flags.complex = true;
27  flags.single_threaded = true;
28 }
29 
31 {
32  initMutex();
33 }
34 
35 void SingleThreadedOperation::executePixel(float output[4], int x, int y, void * /*data*/)
36 {
37  this->m_cachedInstance->readNoCheck(output, x, y);
38 }
39 
41 {
42  deinitMutex();
43  if (this->m_cachedInstance) {
44  delete this->m_cachedInstance;
45  this->m_cachedInstance = nullptr;
46  }
47 }
49 {
50  if (this->m_cachedInstance) {
51  return this->m_cachedInstance;
52  }
53 
54  lockMutex();
55  if (this->m_cachedInstance == nullptr) {
56  //
57  this->m_cachedInstance = createMemoryBuffer(rect);
58  }
59  unlockMutex();
60  return this->m_cachedInstance;
61 }
62 
63 } // namespace blender::compositor
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
#define output
void readNoCheck(float *result, int x, int y, MemoryBufferExtend extend_x=MemoryBufferExtend::Clip, MemoryBufferExtend extend_y=MemoryBufferExtend::Clip)
virtual MemoryBuffer * createMemoryBuffer(rcti *rect)=0
void executePixel(float output[4], int x, int y, void *data) override