67 kernel_assert((u >= 0.0f) && (u <= 1.0f) && (
v >= 0.0f) && (
v <= 1.0f));
72 for (
int depth = 0; depth < 0xff; depth++) {
73 float delta = median * 0.5f;
112 float inv_6 = 1.0f / 6.0f;
117 point[0] = inv_6 * (1.0f - 3.0f * (
t - t2) - t3);
118 point[1] = inv_6 * (4.0f - 6.0f * t2 + 3.0f * t3);
119 point[2] = inv_6 * (1.0f + 3.0f * (
t + t2 - t3));
120 point[3] = inv_6 * t3;
123 deriv[0] = -0.5f * t2 +
t - 0.5f;
124 deriv[1] = 1.5f * t2 - 2.0f *
t;
125 deriv[2] = -1.5f * t2 +
t + 0.5f;
126 deriv[3] = 0.5f * t2;
131 int boundary = ((bits >> 8) & 0xf);
160 return (patch_bits & 0xf);
165 bool non_quad_root = (patch_bits >> 4) & 0x1;
169 return 1.0f / (
float)(1 << (depth - 1));
172 return 1.0f / (
float)(1 << depth);
180 int iu = (patch_bits >> 22) & 0x3ff;
181 int iv = (patch_bits >> 12) & 0x3ff;
188 *u = (*u - pu) /
frac;
202 for (
int i = 0; i < 16; i++) {
222 bool non_quad_root = (patch_bits >> 4) & 0x1;
231 float s[4],
t[4], ds[4], dt[4];
239 for (
int k = 0; k < 4; k++) {
240 for (
int l = 0;
l < 4;
l++) {
241 weights[4 * k +
l] = s[
l] *
t[k];
242 weights_du[4 * k +
l] = ds[
l] *
t[k] * d_scale;
243 weights_dv[4 * k +
l] = s[
l] * dt[k] * d_scale;
288 kg, sd->object, patch, u,
v, channel,
indices, weights, weights_du, weights_dv);
296 for (
int i = 0; i < num_control; i++) {
299 val +=
v * weights[i];
301 *du +=
v * weights_du[i];
303 *dv +=
v * weights_dv[i];
325 kg, sd->object, patch, u,
v, channel,
indices, weights, weights_du, weights_dv);
333 for (
int i = 0; i < num_control; i++) {
336 val +=
v * weights[i];
338 *du +=
v * weights_du[i];
340 *dv +=
v * weights_dv[i];
362 kg, sd->object, patch, u,
v, channel,
indices, weights, weights_du, weights_dv);
370 for (
int i = 0; i < num_control; i++) {
373 val +=
v * weights[i];
375 *du +=
v * weights_du[i];
377 *dv +=
v * weights_dv[i];
399 kg, sd->object, patch, u,
v, channel,
indices, weights, weights_du, weights_dv);
407 for (
int i = 0; i < num_control; i++) {
410 val +=
v * weights[i];
412 *du +=
v * weights_du[i];
414 *dv +=
v * weights_dv[i];
436 kg, sd->object, patch, u,
v, channel,
indices, weights, weights_du, weights_dv);
444 for (
int i = 0; i < num_control; i++) {
448 val +=
v * weights[i];
450 *du +=
v * weights_du[i];
452 *dv +=
v * weights_dv[i];
typedef float(TangentPoint)[2]
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble y2 _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat y2 _GL_VOID_RET _GL_VOID GLint GLint GLint y2 _GL_VOID_RET _GL_VOID GLshort GLshort GLshort y2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLuint *buffer _GL_VOID_RET _GL_VOID GLdouble t _GL_VOID_RET _GL_VOID GLfloat t _GL_VOID_RET _GL_VOID GLint t _GL_VOID_RET _GL_VOID GLshort t _GL_VOID_RET _GL_VOID GLdouble t
ATTR_WARN_UNUSED_RESULT const BMLoop * l
ATTR_WARN_UNUSED_RESULT const BMVert * v
ccl_device_inline uint object_patch_map_offset(KernelGlobals *kg, int object)
ccl_device float patch_eval_float(KernelGlobals *kg, const ShaderData *sd, int offset, int patch, float u, float v, int channel, float *du, float *dv)
ccl_device float4 patch_eval_uchar4(KernelGlobals *kg, const ShaderData *sd, int offset, int patch, float u, float v, int channel, float4 *du, float4 *dv)
ccl_device_inline void patch_eval_bspline_weights(float t, float *point, float *deriv)
ccl_device_inline void patch_eval_normalize_coords(uint patch_bits, float *u, float *v)
ccl_device float4 patch_eval_float4(KernelGlobals *kg, const ShaderData *sd, int offset, int patch, float u, float v, int channel, float4 *du, float4 *dv)
ccl_device float3 patch_eval_float3(KernelGlobals *kg, const ShaderData *sd, int offset, int patch, float u, float v, int channel, float3 *du, float3 *dv)
ccl_device_inline int patch_eval_control_verts(KernelGlobals *kg, int object, int patch, float u, float v, int channel, int indices[PATCH_MAX_CONTROL_VERTS], float weights[PATCH_MAX_CONTROL_VERTS], float weights_du[PATCH_MAX_CONTROL_VERTS], float weights_dv[PATCH_MAX_CONTROL_VERTS])
ccl_device_inline void patch_eval_basis(KernelGlobals *kg, const PatchHandle *handle, float u, float v, float weights[PATCH_MAX_CONTROL_VERTS], float weights_du[PATCH_MAX_CONTROL_VERTS], float weights_dv[PATCH_MAX_CONTROL_VERTS])
ccl_device float2 patch_eval_float2(KernelGlobals *kg, const ShaderData *sd, int offset, int patch, float u, float v, int channel, float2 *du, float2 *dv)
ccl_device_inline int patch_eval_indices(KernelGlobals *kg, const PatchHandle *handle, int channel, int indices[PATCH_MAX_CONTROL_VERTS])
ccl_device_inline float patch_eval_param_fraction(uint patch_bits)
CCL_NAMESPACE_BEGIN struct PatchHandle PatchHandle
ccl_device_inline int patch_map_resolve_quadrant(float median, float *u, float *v)
ccl_device_inline int patch_eval_depth(uint patch_bits)
ccl_device_inline void patch_eval_adjust_boundary_weights(uint bits, float *s, float *t)
ccl_device_inline PatchHandle patch_map_find_patch(KernelGlobals *kg, int object, int patch, float u, float v)
#define kernel_assert(cond)
#define kernel_tex_fetch(tex, index)
#define ccl_device_inline
#define CCL_NAMESPACE_END
#define make_float2(x, y)
#define make_float4(x, y, z, w)
#define make_float3(x, y, z)
#define PATCH_MAP_NODE_IS_SET
#define PATCH_MAX_CONTROL_VERTS
#define PATCH_MAP_NODE_IS_LEAF
#define PATCH_MAP_NODE_INDEX_MASK
ccl_device_inline float frac(float x, int *ix)
ccl_device_inline float4 color_uchar4_to_float4(uchar4 c)
ccl_device float4 color_srgb_to_linear_v4(float4 c)
ccl_device_inline float3 float4_to_float3(const float4 a)