32 #define fRGB_rgbmult(c, r, g, b) \
65 this->m_settings = settings;
void setGlareSettings(NodeGlare *settings)
virtual void generateGlare(float *data, MemoryBuffer *inputTile, NodeGlare *settings)=0
bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) override
void initExecution() override
void deinitExecution() override
MemoryBuffer * createMemoryBuffer(rcti *rect) override
a MemoryBuffer contains access to the data of a chunk
NodeOperation contains calculation logic.