Blender  V2.93
blender::gpu::Shader Member List

This is the complete list of members for blender::gpu::Shader, including all inherited members.

bind(void)=0blender::gpu::Shaderpure virtual
finalize(void)=0blender::gpu::Shaderpure virtual
fragment_shader_from_glsl(MutableSpan< const char * > sources)=0blender::gpu::Shaderpure virtual
geometry_shader_from_glsl(MutableSpan< const char * > sources)=0blender::gpu::Shaderpure virtual
interfaceblender::gpu::Shader
nameblender::gpu::Shaderprotected
name_get(void) constblender::gpu::Shaderinline
print_log(Span< const char * > sources, char *log, const char *stage, const bool error)blender::gpu::Shaderprotected
program_handle_get(void) const =0blender::gpu::Shaderpure virtual
Shader(const char *name)blender::gpu::Shader
transform_feedback_disable(void)=0blender::gpu::Shaderpure virtual
transform_feedback_enable(GPUVertBuf *)=0blender::gpu::Shaderpure virtual
transform_feedback_names_set(Span< const char * > name_list, const eGPUShaderTFBType geom_type)=0blender::gpu::Shaderpure virtual
unbind(void)=0blender::gpu::Shaderpure virtual
uniform_float(int location, int comp_len, int array_size, const float *data)=0blender::gpu::Shaderpure virtual
uniform_int(int location, int comp_len, int array_size, const int *data)=0blender::gpu::Shaderpure virtual
vertex_shader_from_glsl(MutableSpan< const char * > sources)=0blender::gpu::Shaderpure virtual
vertformat_from_shader(GPUVertFormat *) const =0blender::gpu::Shaderpure virtual
~Shader()blender::gpu::Shadervirtual