70 unsigned int preferredResolution[2])
override;
74 this->m_valueAlphaMultiply = value;
82 this->m_useClamp = value;
MINLINE void clamp_v4(float vec[4], const float min, const float max)
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override
void clampIfNeeded(float color[4])
bool useValueAlphaMultiply()
void deinitExecution() override
void setUseValueAlphaMultiply(const bool value)
void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]) override
determine the resolution of this node
bool m_valueAlphaMultiply
SocketReader * m_inputColor1Operation
SocketReader * m_inputValueOperation
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override
SocketReader * m_inputColor2Operation
void initExecution() override
void setUseClamp(bool value)
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override
NodeOperation contains calculation logic.