Blender  V2.93
Macros | Enumerations | Functions
geom_object.h File Reference

Go to the source code of this file.

Macros

#define object_position_transform_auto   object_position_transform
 
#define object_dir_transform_auto   object_dir_transform
 
#define object_normal_transform_auto   object_normal_transform
 

Enumerations

enum  ObjectTransform { OBJECT_TRANSFORM = 0 , OBJECT_INVERSE_TRANSFORM = 1 }
 
enum  ObjectVectorTransform { OBJECT_PASS_MOTION_PRE = 0 , OBJECT_PASS_MOTION_POST = 1 }
 

Functions

ccl_device_inline Transform object_fetch_transform (KernelGlobals *kg, int object, enum ObjectTransform type)
 
ccl_device_inline Transform lamp_fetch_transform (KernelGlobals *kg, int lamp, bool inverse)
 
ccl_device_inline Transform object_fetch_motion_pass_transform (KernelGlobals *kg, int object, enum ObjectVectorTransform type)
 
ccl_device_inline void object_position_transform (KernelGlobals *kg, const ShaderData *sd, float3 *P)
 
ccl_device_inline void object_inverse_position_transform (KernelGlobals *kg, const ShaderData *sd, float3 *P)
 
ccl_device_inline void object_inverse_normal_transform (KernelGlobals *kg, const ShaderData *sd, float3 *N)
 
ccl_device_inline void object_normal_transform (KernelGlobals *kg, const ShaderData *sd, float3 *N)
 
ccl_device_inline void object_dir_transform (KernelGlobals *kg, const ShaderData *sd, float3 *D)
 
ccl_device_inline void object_inverse_dir_transform (KernelGlobals *kg, const ShaderData *sd, float3 *D)
 
ccl_device_inline float3 object_location (KernelGlobals *kg, const ShaderData *sd)
 
ccl_device_inline float3 object_color (KernelGlobals *kg, int object)
 
ccl_device_inline float object_pass_id (KernelGlobals *kg, int object)
 
ccl_device_inline float lamp_random_number (KernelGlobals *kg, int lamp)
 
ccl_device_inline float object_random_number (KernelGlobals *kg, int object)
 
ccl_device_inline int object_particle_id (KernelGlobals *kg, int object)
 
ccl_device_inline float3 object_dupli_generated (KernelGlobals *kg, int object)
 
ccl_device_inline float3 object_dupli_uv (KernelGlobals *kg, int object)
 
ccl_device_inline void object_motion_info (KernelGlobals *kg, int object, int *numsteps, int *numverts, int *numkeys)
 
ccl_device_inline uint object_patch_map_offset (KernelGlobals *kg, int object)
 
ccl_device_inline float object_volume_density (KernelGlobals *kg, int object)
 
ccl_device_inline float object_volume_step_size (KernelGlobals *kg, int object)
 
ccl_device int shader_pass_id (KernelGlobals *kg, const ShaderData *sd)
 
ccl_device_inline float object_cryptomatte_id (KernelGlobals *kg, int object)
 
ccl_device_inline float object_cryptomatte_asset_id (KernelGlobals *kg, int object)
 
ccl_device_inline uint particle_index (KernelGlobals *kg, int particle)
 
ccl_device float particle_age (KernelGlobals *kg, int particle)
 
ccl_device float particle_lifetime (KernelGlobals *kg, int particle)
 
ccl_device float particle_size (KernelGlobals *kg, int particle)
 
ccl_device float4 particle_rotation (KernelGlobals *kg, int particle)
 
ccl_device float3 particle_location (KernelGlobals *kg, int particle)
 
ccl_device float3 particle_velocity (KernelGlobals *kg, int particle)
 
ccl_device float3 particle_angular_velocity (KernelGlobals *kg, int particle)
 
ccl_device_inline float3 bvh_clamp_direction (float3 dir)
 
ccl_device_inline float3 bvh_inverse_direction (float3 dir)
 
ccl_device_inline float bvh_instance_push (KernelGlobals *kg, int object, const Ray *ray, float3 *P, float3 *dir, float3 *idir, float t)
 
ccl_device_inline float bvh_instance_pop (KernelGlobals *kg, int object, const Ray *ray, float3 *P, float3 *dir, float3 *idir, float t)
 
ccl_device_inline void bvh_instance_pop_factor (KernelGlobals *kg, int object, const Ray *ray, float3 *P, float3 *dir, float3 *idir, float *t_fac)
 

Macro Definition Documentation

◆ object_dir_transform_auto

#define object_dir_transform_auto   object_dir_transform

Definition at line 577 of file geom_object.h.

◆ object_normal_transform_auto

#define object_normal_transform_auto   object_normal_transform

Definition at line 578 of file geom_object.h.

◆ object_position_transform_auto

#define object_position_transform_auto   object_position_transform

Definition at line 576 of file geom_object.h.

Enumeration Type Documentation

◆ ObjectTransform

Enumerator
OBJECT_TRANSFORM 
OBJECT_INVERSE_TRANSFORM 

Definition at line 29 of file geom_object.h.

◆ ObjectVectorTransform

Enumerator
OBJECT_PASS_MOTION_PRE 
OBJECT_PASS_MOTION_POST 

Definition at line 34 of file geom_object.h.

Function Documentation

◆ bvh_clamp_direction()

ccl_device_inline float3 bvh_clamp_direction ( float3  dir)

◆ bvh_instance_pop()

ccl_device_inline float bvh_instance_pop ( KernelGlobals *  kg,
int  object,
const Ray ray,
float3 P,
float3 dir,
float3 idir,
float  t 
)

◆ bvh_instance_pop_factor()

ccl_device_inline void bvh_instance_pop_factor ( KernelGlobals *  kg,
int  object,
const Ray ray,
float3 P,
float3 dir,
float3 idir,
float t_fac 
)

◆ bvh_instance_push()

ccl_device_inline float bvh_instance_push ( KernelGlobals *  kg,
int  object,
const Ray ray,
float3 P,
float3 dir,
float3 idir,
float  t 
)

◆ bvh_inverse_direction()

ccl_device_inline float3 bvh_inverse_direction ( float3  dir)

◆ lamp_fetch_transform()

ccl_device_inline Transform lamp_fetch_transform ( KernelGlobals *  kg,
int  lamp,
bool  inverse 
)

Definition at line 52 of file geom_object.h.

References inverse(), kernel_tex_fetch, and lamp.

Referenced by object_inverse_normal_transform(), and shader_setup_from_sample().

◆ lamp_random_number()

ccl_device_inline float lamp_random_number ( KernelGlobals *  kg,
int  lamp 
)

Definition at line 240 of file geom_object.h.

References kernel_tex_fetch, lamp, and LAMP_NONE.

Referenced by svm_node_object_info().

◆ object_color()

ccl_device_inline float3 object_color ( KernelGlobals *  kg,
int  object 
)

◆ object_cryptomatte_asset_id()

ccl_device_inline float object_cryptomatte_asset_id ( KernelGlobals *  kg,
int  object 
)

Definition at line 353 of file geom_object.h.

References kernel_tex_fetch, and OBJECT_NONE.

Referenced by kernel_write_data_passes().

◆ object_cryptomatte_id()

ccl_device_inline float object_cryptomatte_id ( KernelGlobals *  kg,
int  object 
)

Definition at line 345 of file geom_object.h.

References kernel_tex_fetch, and OBJECT_NONE.

Referenced by kernel_write_data_passes().

◆ object_dir_transform()

ccl_device_inline void object_dir_transform ( KernelGlobals *  kg,
const ShaderData sd,
float3 D 
)

◆ object_dupli_generated()

ccl_device_inline float3 object_dupli_generated ( KernelGlobals *  kg,
int  object 
)

◆ object_dupli_uv()

ccl_device_inline float3 object_dupli_uv ( KernelGlobals *  kg,
int  object 
)

◆ object_fetch_motion_pass_transform()

ccl_device_inline Transform object_fetch_motion_pass_transform ( KernelGlobals *  kg,
int  object,
enum ObjectVectorTransform  type 
)

Definition at line 64 of file geom_object.h.

References kernel_tex_fetch, OBJECT_MOTION_PASS_SIZE, and type.

Referenced by primitive_motion_vector().

◆ object_fetch_transform()

ccl_device_inline Transform object_fetch_transform ( KernelGlobals *  kg,
int  object,
enum ObjectTransform  type 
)

◆ object_inverse_dir_transform()

ccl_device_inline void object_inverse_dir_transform ( KernelGlobals *  kg,
const ShaderData sd,
float3 D 
)

◆ object_inverse_normal_transform()

ccl_device_inline void object_inverse_normal_transform ( KernelGlobals *  kg,
const ShaderData sd,
float3 N 
)

◆ object_inverse_position_transform()

ccl_device_inline void object_inverse_position_transform ( KernelGlobals *  kg,
const ShaderData sd,
float3 P 
)

◆ object_location()

ccl_device_inline float3 object_location ( KernelGlobals *  kg,
const ShaderData sd 
)

◆ object_motion_info()

ccl_device_inline void object_motion_info ( KernelGlobals *  kg,
int  object,
int *  numsteps,
int *  numverts,
int *  numkeys 
)

◆ object_normal_transform()

ccl_device_inline void object_normal_transform ( KernelGlobals *  kg,
const ShaderData sd,
float3 N 
)

◆ object_particle_id()

ccl_device_inline int object_particle_id ( KernelGlobals *  kg,
int  object 
)

◆ object_pass_id()

ccl_device_inline float object_pass_id ( KernelGlobals *  kg,
int  object 
)

◆ object_patch_map_offset()

ccl_device_inline uint object_patch_map_offset ( KernelGlobals *  kg,
int  object 
)

Definition at line 308 of file geom_object.h.

References kernel_tex_fetch, and OBJECT_NONE.

Referenced by patch_map_find_patch().

◆ object_position_transform()

ccl_device_inline void object_position_transform ( KernelGlobals *  kg,
const ShaderData sd,
float3 P 
)

◆ object_random_number()

ccl_device_inline float object_random_number ( KernelGlobals *  kg,
int  object 
)

◆ object_volume_density()

ccl_device_inline float object_volume_density ( KernelGlobals *  kg,
int  object 
)

Definition at line 318 of file geom_object.h.

References kernel_tex_fetch, and OBJECT_NONE.

◆ object_volume_step_size()

ccl_device_inline float object_volume_step_size ( KernelGlobals *  kg,
int  object 
)

Definition at line 327 of file geom_object.h.

References kernel_data, kernel_tex_fetch, and OBJECT_NONE.

◆ particle_age()

ccl_device float particle_age ( KernelGlobals *  kg,
int  particle 
)

◆ particle_angular_velocity()

ccl_device float3 particle_angular_velocity ( KernelGlobals *  kg,
int  particle 
)

◆ particle_index()

ccl_device_inline uint particle_index ( KernelGlobals *  kg,
int  particle 
)

◆ particle_lifetime()

ccl_device float particle_lifetime ( KernelGlobals *  kg,
int  particle 
)

◆ particle_location()

ccl_device float3 particle_location ( KernelGlobals *  kg,
int  particle 
)

◆ particle_rotation()

ccl_device float4 particle_rotation ( KernelGlobals *  kg,
int  particle 
)

◆ particle_size()

ccl_device float particle_size ( KernelGlobals *  kg,
int  particle 
)

◆ particle_velocity()

ccl_device float3 particle_velocity ( KernelGlobals *  kg,
int  particle 
)

◆ shader_pass_id()

ccl_device int shader_pass_id ( KernelGlobals *  kg,
const ShaderData sd 
)