Blender  V2.93
Functions | Variables
node_shader_vector_displacement.c File Reference
#include "../node_shader_util.h"

Go to the source code of this file.

Functions

static void node_shader_init_vector_displacement (bNodeTree *UNUSED(ntree), bNode *node)
 
static int gpu_shader_vector_displacement (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
 
void register_node_type_sh_vector_displacement (void)
 

Variables

static bNodeSocketTemplate sh_node_vector_displacement_in []
 
static bNodeSocketTemplate sh_node_vector_displacement_out []
 

Function Documentation

◆ gpu_shader_vector_displacement()

static int gpu_shader_vector_displacement ( GPUMaterial mat,
bNode node,
bNodeExecData UNUSEDexecdata,
GPUNodeStack in,
GPUNodeStack out 
)
static

◆ node_shader_init_vector_displacement()

static void node_shader_init_vector_displacement ( bNodeTree UNUSEDntree,
bNode node 
)
static

Definition at line 36 of file node_shader_vector_displacement.c.

References node, and SHD_SPACE_TANGENT.

Referenced by register_node_type_sh_vector_displacement().

◆ register_node_type_sh_vector_displacement()

void register_node_type_sh_vector_displacement ( void  )

Variable Documentation

◆ sh_node_vector_displacement_in

bNodeSocketTemplate sh_node_vector_displacement_in[]
static
Initial value:
= {
{SOCK_RGBA, N_("Vector"), 0.00f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f, PROP_NONE, SOCK_HIDE_VALUE},
{SOCK_FLOAT, N_("Midlevel"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
{SOCK_FLOAT, N_("Scale"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
{-1, ""},
}
#define N_(msgid)
@ SOCK_HIDE_VALUE
@ SOCK_FLOAT
@ SOCK_RGBA
@ PROP_NONE
Definition: RNA_types.h:113

Definition at line 24 of file node_shader_vector_displacement.c.

Referenced by register_node_type_sh_vector_displacement().

◆ sh_node_vector_displacement_out

bNodeSocketTemplate sh_node_vector_displacement_out[]
static
Initial value:
= {
{SOCK_VECTOR, N_("Displacement"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{-1, ""},
}
@ SOCK_VECTOR

Definition at line 31 of file node_shader_vector_displacement.c.

Referenced by register_node_type_sh_vector_displacement().