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Blender
V2.93
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#include "../node_shader_util.h"Go to the source code of this file.
Functions | |
| static void | node_shader_init_vector_displacement (bNodeTree *UNUSED(ntree), bNode *node) |
| static int | gpu_shader_vector_displacement (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
| void | register_node_type_sh_vector_displacement (void) |
Variables | |
| static bNodeSocketTemplate | sh_node_vector_displacement_in [] |
| static bNodeSocketTemplate | sh_node_vector_displacement_out [] |
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Definition at line 41 of file node_shader_vector_displacement.c.
References CD_TANGENT, GPU_attribute(), GPU_builtin(), GPU_OBJECT_MATRIX, GPU_stack_link(), GPU_VIEW_MATRIX, GPU_WORLD_NORMAL, node, SHD_SPACE_OBJECT, and SHD_SPACE_TANGENT.
Referenced by register_node_type_sh_vector_displacement().
Definition at line 36 of file node_shader_vector_displacement.c.
References node, and SHD_SPACE_TANGENT.
Referenced by register_node_type_sh_vector_displacement().
| void register_node_type_sh_vector_displacement | ( | void | ) |
Definition at line 67 of file node_shader_vector_displacement.c.
References gpu_shader_vector_displacement(), NODE_CLASS_OP_VECTOR, node_shader_init_vector_displacement(), node_type_gpu(), node_type_init(), node_type_socket_templates(), node_type_storage(), nodeRegisterType(), NULL, sh_node_type_base(), SH_NODE_VECTOR_DISPLACEMENT, sh_node_vector_displacement_in, and sh_node_vector_displacement_out.
Referenced by registerShaderNodes().
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Definition at line 24 of file node_shader_vector_displacement.c.
Referenced by register_node_type_sh_vector_displacement().
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Definition at line 31 of file node_shader_vector_displacement.c.
Referenced by register_node_type_sh_vector_displacement().