Blender  V2.93
node_shader_vector_displacement.c
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2005 Blender Foundation.
17  * All rights reserved.
18  */
19 
20 #include "../node_shader_util.h"
21 
22 /* **************** OUTPUT ******************** */
23 
25  {SOCK_RGBA, N_("Vector"), 0.00f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f, PROP_NONE, SOCK_HIDE_VALUE},
26  {SOCK_FLOAT, N_("Midlevel"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
27  {SOCK_FLOAT, N_("Scale"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
28  {-1, ""},
29 };
30 
32  {SOCK_VECTOR, N_("Displacement"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
33  {-1, ""},
34 };
35 
37 {
38  node->custom1 = SHD_SPACE_TANGENT; /* space */
39 }
40 
42  bNode *node,
43  bNodeExecData *UNUSED(execdata),
44  GPUNodeStack *in,
45  GPUNodeStack *out)
46 {
47  if (node->custom1 == SHD_SPACE_TANGENT) {
48  return GPU_stack_link(mat,
49  node,
50  "node_vector_displacement_tangent",
51  in,
52  out,
53  GPU_attribute(mat, CD_TANGENT, ""),
57  }
58  if (node->custom1 == SHD_SPACE_OBJECT) {
59  return GPU_stack_link(
60  mat, node, "node_vector_displacement_object", in, out, GPU_builtin(GPU_OBJECT_MATRIX));
61  }
62 
63  return GPU_stack_link(mat, node, "node_vector_displacement_world", in, out);
64 }
65 
66 /* node type definition */
68 {
69  static bNodeType ntype;
70 
72  &ntype, SH_NODE_VECTOR_DISPLACEMENT, "Vector Displacement", NODE_CLASS_OP_VECTOR, 0);
75  node_type_storage(&ntype, "", NULL, NULL);
78 
79  nodeRegisterType(&ntype);
80 }
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
Definition: node.cc:4645
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
Definition: node.cc:4527
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
Definition: node.cc:4559
void node_type_storage(struct bNodeType *ntype, const char *storagename, void(*freefunc)(struct bNode *node), void(*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, const struct bNode *src_node))
Definition: node.cc:4599
#define NODE_CLASS_OP_VECTOR
Definition: BKE_node.h:337
void nodeRegisterType(struct bNodeType *ntype)
Definition: node.cc:1298
#define UNUSED(x)
#define N_(msgid)
@ CD_TANGENT
#define SHD_SPACE_TANGENT
@ SOCK_HIDE_VALUE
@ SOCK_VECTOR
@ SOCK_FLOAT
@ SOCK_RGBA
#define SHD_SPACE_OBJECT
GPUNodeLink * GPU_builtin(eGPUBuiltin builtin)
GPUNodeLink * GPU_attribute(GPUMaterial *mat, CustomDataType type, const char *name)
@ GPU_WORLD_NORMAL
Definition: GPU_material.h:105
@ GPU_OBJECT_MATRIX
Definition: GPU_material.h:88
@ GPU_VIEW_MATRIX
Definition: GPU_material.h:87
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate SH_NODE_VECTOR_DISPLACEMENT
@ PROP_NONE
Definition: RNA_types.h:113
OperationNode * node
bNodeTree * ntree
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag)
static void node_shader_init_vector_displacement(bNodeTree *UNUSED(ntree), bNode *node)
static bNodeSocketTemplate sh_node_vector_displacement_in[]
static int gpu_shader_vector_displacement(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
void register_node_type_sh_vector_displacement(void)
static bNodeSocketTemplate sh_node_vector_displacement_out[]
Compact definition of a node socket.
Definition: BKE_node.h:95
Defines a node type.
Definition: BKE_node.h:221