Blender  V2.93
COM_MapRangeNode.cc
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1 /*
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10  * GNU General Public License for more details.
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14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * Copyright 2012, Blender Foundation.
17  */
18 
19 #include "COM_MapRangeNode.h"
20 
21 #include "COM_ExecutionSystem.h"
22 #include "COM_MapRangeOperation.h"
23 
24 namespace blender::compositor {
25 
26 MapRangeNode::MapRangeNode(bNode *editorNode) : Node(editorNode)
27 {
28  /* pass */
29 }
30 
32  const CompositorContext & /*context*/) const
33 {
34  NodeInput *valueSocket = this->getInputSocket(0);
35  NodeInput *sourceMinSocket = this->getInputSocket(1);
36  NodeInput *sourceMaxSocket = this->getInputSocket(2);
37  NodeInput *destMinSocket = this->getInputSocket(3);
38  NodeInput *destMaxSocket = this->getInputSocket(4);
39  NodeOutput *outputSocket = this->getOutputSocket(0);
40 
41  MapRangeOperation *operation = new MapRangeOperation();
42  operation->setUseClamp(this->getbNode()->custom1);
43  converter.addOperation(operation);
44 
45  converter.mapInputSocket(valueSocket, operation->getInputSocket(0));
46  converter.mapInputSocket(sourceMinSocket, operation->getInputSocket(1));
47  converter.mapInputSocket(sourceMaxSocket, operation->getInputSocket(2));
48  converter.mapInputSocket(destMinSocket, operation->getInputSocket(3));
49  converter.mapInputSocket(destMaxSocket, operation->getInputSocket(4));
50  converter.mapOutputSocket(outputSocket, operation->getOutputSocket(0));
51 }
52 
53 } // namespace blender::compositor
Overall context of the compositor.
void convertToOperations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
void mapInputSocket(NodeInput *node_socket, NodeOperationInput *operation_socket)
void addOperation(NodeOperation *operation)
void mapOutputSocket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
NodeInput are sockets that can receive data/input.
Definition: COM_Node.h:210
NodeOperationInput * getInputSocket(unsigned int index)
NodeOperationOutput * getOutputSocket(unsigned int index=0)
NodeOutput are sockets that can send data/input.
Definition: COM_Node.h:258
NodeOutput * getOutputSocket(const unsigned int index=0) const
Definition: COM_Node.cc:108
bNode * getbNode() const
get the reference to the SDNA bNode struct
Definition: COM_Node.h:82
NodeInput * getInputSocket(const unsigned int index) const
Definition: COM_Node.cc:113