43 return this->m_memoryProxy;
48 return m_single_value;
56 unsigned int chunkNumber,
60 unsigned int preferredResolution[2])
override;
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
a MemoryBuffer contains access to the data of a chunk
A MemoryProxy is a unique identifier for a memory buffer. A single MemoryProxy is used among all chun...
NodeOperation contains calculation logic.
device representing an GPU OpenCL device. an instance of this class represents a single cl_device
NodeOperation to write to a tile.
void initExecution() override
void executeRegion(rcti *rect, unsigned int tileNumber) override
when a chunk is executed by a CPUDevice, this method is called
void executeOpenCLRegion(OpenCLDevice *device, rcti *rect, unsigned int chunkNumber, MemoryBuffer **memoryBuffers, MemoryBuffer *outputBuffer) override
when a chunk is executed by an OpenCLDevice, this method is called
NodeOperation * getInput()
void readResolutionFromInputSocket()
MemoryProxy * getMemoryProxy()
bool isSingleValue() const
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override
calculate a single pixel
void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]) override
determine the resolution of this node
void deinitExecution() override
WriteBufferOperation(DataType datatype)
DataType
possible data types for sockets