Blender  V2.93
node_shader_tex_gradient.c
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2005 Gradienter Foundation.
17  * All rights reserved.
18  */
19 
20 #include "../node_shader_util.h"
21 
22 /* **************** BLEND ******************** */
23 
25  {SOCK_VECTOR, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
26  {-1, ""},
27 };
28 
30  {SOCK_RGBA, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_NO_INTERNAL_LINK},
31  {SOCK_FLOAT,
32  N_("Fac"),
33  0.0f,
34  0.0f,
35  0.0f,
36  0.0f,
37  0.0f,
38  1.0f,
41  {-1, ""},
42 };
43 
45 {
46  NodeTexGradient *tex = MEM_callocN(sizeof(NodeTexGradient), "NodeTexGradient");
48  BKE_texture_colormapping_default(&tex->base.color_mapping);
49  tex->gradient_type = SHD_BLEND_LINEAR;
50 
51  node->storage = tex;
52 }
53 
55  bNode *node,
56  bNodeExecData *UNUSED(execdata),
57  GPUNodeStack *in,
58  GPUNodeStack *out)
59 {
60  node_shader_gpu_default_tex_coord(mat, node, &in[0].link);
61  node_shader_gpu_tex_mapping(mat, node, in, out);
62 
63  NodeTexGradient *tex = (NodeTexGradient *)node->storage;
64  float gradient_type = tex->gradient_type;
65  return GPU_stack_link(mat, node, "node_tex_gradient", in, out, GPU_constant(&gradient_type));
66 }
67 
68 /* node type definition */
70 {
71  static bNodeType ntype;
72 
73  sh_node_type_base(&ntype, SH_NODE_TEX_GRADIENT, "Gradient Texture", NODE_CLASS_TEXTURE, 0);
77  &ntype, "NodeTexGradient", node_free_standard_storage, node_copy_standard_storage);
79 
80  nodeRegisterType(&ntype);
81 }
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
Definition: node.cc:4645
#define SH_NODE_TEX_GRADIENT
Definition: BKE_node.h:1014
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
Definition: node.cc:4527
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
Definition: node.cc:4559
void node_type_storage(struct bNodeType *ntype, const char *storagename, void(*freefunc)(struct bNode *node), void(*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, const struct bNode *src_node))
Definition: node.cc:4599
#define NODE_CLASS_TEXTURE
Definition: BKE_node.h:346
void nodeRegisterType(struct bNodeType *ntype)
Definition: node.cc:1298
void BKE_texture_mapping_default(struct TexMapping *texmap, int type)
Definition: texture.c:252
void BKE_texture_colormapping_default(struct ColorMapping *colormap)
Definition: texture.c:354
#define UNUSED(x)
#define N_(msgid)
#define SHD_BLEND_LINEAR
@ SOCK_HIDE_VALUE
@ SOCK_NO_INTERNAL_LINK
@ SOCK_VECTOR
@ SOCK_FLOAT
@ SOCK_RGBA
#define TEXMAP_TYPE_POINT
GPUNodeLink * GPU_constant(const float *num)
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
@ PROP_NONE
Definition: RNA_types.h:113
@ PROP_FACTOR
Definition: RNA_types.h:131
OperationNode * node
bNodeTree * ntree
void *(* MEM_callocN)(size_t len, const char *str)
Definition: mallocn.c:45
static int node_shader_gpu_tex_gradient(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
static void node_shader_init_tex_gradient(bNodeTree *UNUSED(ntree), bNode *node)
static bNodeSocketTemplate sh_node_tex_gradient_in[]
static bNodeSocketTemplate sh_node_tex_gradient_out[]
void register_node_type_sh_tex_gradient(void)
void node_shader_gpu_tex_mapping(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *UNUSED(out))
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag)
void node_shader_gpu_default_tex_coord(GPUMaterial *mat, bNode *node, GPUNodeLink **link)
void node_copy_standard_storage(bNodeTree *UNUSED(dest_ntree), bNode *dest_node, const bNode *src_node)
Definition: node_util.c:67
void node_free_standard_storage(bNode *node)
Definition: node_util.c:55
Compact definition of a node socket.
Definition: BKE_node.h:95
Defines a node type.
Definition: BKE_node.h:221