20 #include "../node_shader_util.h"
25 {
SOCK_VECTOR,
N_(
"Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f,
PROP_NONE,
SOCK_HIDE_VALUE},
30 {
SOCK_RGBA,
N_(
"Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f,
PROP_NONE,
SOCK_NO_INTERNAL_LINK},
64 float gradient_type =
tex->gradient_type;
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
#define SH_NODE_TEX_GRADIENT
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
void node_type_storage(struct bNodeType *ntype, const char *storagename, void(*freefunc)(struct bNode *node), void(*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, const struct bNode *src_node))
#define NODE_CLASS_TEXTURE
void nodeRegisterType(struct bNodeType *ntype)
void BKE_texture_mapping_default(struct TexMapping *texmap, int type)
void BKE_texture_colormapping_default(struct ColorMapping *colormap)
#define TEXMAP_TYPE_POINT
GPUNodeLink * GPU_constant(const float *num)
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
void *(* MEM_callocN)(size_t len, const char *str)
static int node_shader_gpu_tex_gradient(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
static void node_shader_init_tex_gradient(bNodeTree *UNUSED(ntree), bNode *node)
static bNodeSocketTemplate sh_node_tex_gradient_in[]
static bNodeSocketTemplate sh_node_tex_gradient_out[]
void register_node_type_sh_tex_gradient(void)
void node_shader_gpu_tex_mapping(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *UNUSED(out))
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag)
void node_shader_gpu_default_tex_coord(GPUMaterial *mat, bNode *node, GPUNodeLink **link)
void node_copy_standard_storage(bNodeTree *UNUSED(dest_ntree), bNode *dest_node, const bNode *src_node)
void node_free_standard_storage(bNode *node)
Compact definition of a node socket.