|
Blender
V2.93
|
#include "../node_shader_util.h"Go to the source code of this file.
Functions | |
| static int | node_shader_gpu_output_world (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
| void | register_node_type_sh_output_world (void) |
Variables | |
| static bNodeSocketTemplate | sh_node_output_world_in [] |
|
static |
Definition at line 30 of file node_shader_output_world.c.
References GPU_material_output_link(), GPU_stack_link(), and node.
Referenced by register_node_type_sh_output_world().
| void register_node_type_sh_output_world | ( | void | ) |
Definition at line 45 of file node_shader_output_world.c.
References NODE_CLASS_OUTPUT, node_shader_gpu_output_world(), node_type_gpu(), node_type_init(), node_type_internal_links(), node_type_socket_templates(), node_type_storage(), nodeRegisterType(), NULL, SH_NODE_OUTPUT_WORLD, sh_node_output_world_in, and sh_node_type_base().
Referenced by registerShaderNodes().
|
static |
Definition at line 24 of file node_shader_output_world.c.
Referenced by register_node_type_sh_output_world().