Blender  V2.93
Functions | Variables
node_shader_output_world.c File Reference
#include "../node_shader_util.h"

Go to the source code of this file.

Functions

static int node_shader_gpu_output_world (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
 
void register_node_type_sh_output_world (void)
 

Variables

static bNodeSocketTemplate sh_node_output_world_in []
 

Function Documentation

◆ node_shader_gpu_output_world()

static int node_shader_gpu_output_world ( GPUMaterial mat,
bNode node,
bNodeExecData UNUSEDexecdata,
GPUNodeStack in,
GPUNodeStack out 
)
static

◆ register_node_type_sh_output_world()

void register_node_type_sh_output_world ( void  )

Variable Documentation

◆ sh_node_output_world_in

bNodeSocketTemplate sh_node_output_world_in[]
static
Initial value:
= {
{SOCK_SHADER, N_("Surface"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{SOCK_SHADER, N_("Volume"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{-1, ""},
}
#define N_(msgid)
@ SOCK_SHADER

Definition at line 24 of file node_shader_output_world.c.

Referenced by register_node_type_sh_output_world().