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Blender
V2.93
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#include <stdlib.h>#include "bvh/bvh.h"#include "device/device.h"#include "render/alembic.h"#include "render/background.h"#include "render/bake.h"#include "render/camera.h"#include "render/curves.h"#include "render/film.h"#include "render/integrator.h"#include "render/light.h"#include "render/mesh.h"#include "render/object.h"#include "render/osl.h"#include "render/particles.h"#include "render/procedural.h"#include "render/scene.h"#include "render/session.h"#include "render/shader.h"#include "render/svm.h"#include "render/tables.h"#include "render/volume.h"#include "util/util_foreach.h"#include "util/util_guarded_allocator.h"#include "util/util_logging.h"#include "util/util_progress.h"Go to the source code of this file.
Functions | |
| template<typename T > | |
| void | delete_node_from_array (vector< T > &nodes, T node) |
| template<typename T > | |
| static void | remove_nodes_in_set (const set< T * > &nodes_set, vector< T * > &nodes_array, const NodeOwner *owner) |
Definition at line 681 of file scene.cpp.
Referenced by Scene::delete_node_impl().