Blender  V2.93
COM_NormalizeOperation.h
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * Copyright 2012, Blender Foundation.
17  */
18 
19 #pragma once
20 
21 #include "COM_NodeOperation.h"
22 #include "DNA_node_types.h"
23 
24 namespace blender::compositor {
25 
31  protected:
36 
42 
43  public:
45 
49  void executePixel(float output[4], int x, int y, void *data) override;
50 
54  void initExecution() override;
55 
56  void *initializeTileData(rcti *rect) override;
57  void deinitializeTileData(rcti *rect, void *data) override;
58 
62  void deinitExecution() override;
63 
65  ReadBufferOperation *readOperation,
66  rcti *output) override;
67 };
68 
69 } // namespace blender::compositor
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
#define output
NodeOperation contains calculation logic.
base class of normalize, implementing the simple normalize
void executePixel(float output[4], int x, int y, void *data) override
SocketReader * m_imageReader
Cached reference to the reader.
void deinitializeTileData(rcti *rect, void *data) override
NodeTwoFloats * m_cachedInstance
temporarily cache of the execution storage it stores x->min and y->mult
void * initializeTileData(rcti *rect) override
bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) override