Blender  V2.93
Public Attributes | List of all members
PlayState Struct Reference

Public Attributes

int win_x
 
int win_y
 
float zoom
 
short direction
 
short next_frame
 
bool once
 
bool turbo
 
bool pingpong
 
bool noskip
 
bool indicator
 
bool sstep
 
bool wait2
 
bool stopped
 
bool go
 
bool loading
 
bool draw_flip [2]
 
int fstep
 
struct PlayAnimPictpicture
 
int ibufx
 
int ibufy
 
int fontid
 
char dropped_file [FILE_MAX]
 
bool need_frame_update
 
int frame_cursor_x
 
ColorManagedViewSettings view_settings
 
ColorManagedDisplaySettings display_settings
 

Detailed Description

Definition at line 100 of file wm_playanim.c.

Member Data Documentation

◆ direction

short PlayState::direction

Definition at line 109 of file wm_playanim.c.

Referenced by ghost_event_proc(), and wm_main_playanim_intern().

◆ display_settings

ColorManagedDisplaySettings PlayState::display_settings

Definition at line 142 of file wm_playanim.c.

Referenced by ocio_transform_ibuf(), and wm_main_playanim_intern().

◆ draw_flip

bool PlayState::draw_flip[2]

Definition at line 124 of file wm_playanim.c.

Referenced by draw_display_buffer(), ghost_event_proc(), and wm_main_playanim_intern().

◆ dropped_file

char PlayState::dropped_file[FILE_MAX]

Definition at line 136 of file wm_playanim.c.

Referenced by ghost_event_proc(), and wm_main_playanim_intern().

◆ fontid

int PlayState::fontid

Definition at line 133 of file wm_playanim.c.

Referenced by ghost_event_proc(), and wm_main_playanim_intern().

◆ frame_cursor_x

int PlayState::frame_cursor_x

Definition at line 139 of file wm_playanim.c.

Referenced by change_frame(), and tag_change_frame().

◆ fstep

int PlayState::fstep

Definition at line 126 of file wm_playanim.c.

Referenced by ghost_event_proc(), and wm_main_playanim_intern().

◆ go

bool PlayState::go

Definition at line 120 of file wm_playanim.c.

Referenced by ghost_event_proc(), and wm_main_playanim_intern().

◆ ibufx

int PlayState::ibufx

Definition at line 132 of file wm_playanim.c.

Referenced by ghost_event_proc(), playanim_window_zoom(), and wm_main_playanim_intern().

◆ ibufy

int PlayState::ibufy

Definition at line 132 of file wm_playanim.c.

Referenced by ghost_event_proc(), playanim_window_zoom(), and wm_main_playanim_intern().

◆ indicator

bool PlayState::indicator

Definition at line 116 of file wm_playanim.c.

Referenced by ghost_event_proc(), playanim_toscreen(), and wm_main_playanim_intern().

◆ loading

bool PlayState::loading

◆ need_frame_update

bool PlayState::need_frame_update

Definition at line 138 of file wm_playanim.c.

Referenced by change_frame(), and tag_change_frame().

◆ next_frame

short PlayState::next_frame

Definition at line 110 of file wm_playanim.c.

Referenced by change_frame(), ghost_event_proc(), and wm_main_playanim_intern().

◆ noskip

bool PlayState::noskip

Definition at line 115 of file wm_playanim.c.

Referenced by ghost_event_proc(), and wm_main_playanim_intern().

◆ once

bool PlayState::once

Definition at line 112 of file wm_playanim.c.

Referenced by ghost_event_proc(), and wm_main_playanim_intern().

◆ picture

struct PlayAnimPict* PlayState::picture

◆ pingpong

bool PlayState::pingpong

Definition at line 114 of file wm_playanim.c.

Referenced by ghost_event_proc(), and wm_main_playanim_intern().

◆ sstep

bool PlayState::sstep

Definition at line 117 of file wm_playanim.c.

Referenced by change_frame(), ghost_event_proc(), and wm_main_playanim_intern().

◆ stopped

bool PlayState::stopped

Definition at line 119 of file wm_playanim.c.

Referenced by ghost_event_proc(), and wm_main_playanim_intern().

◆ turbo

bool PlayState::turbo

Definition at line 113 of file wm_playanim.c.

Referenced by wm_main_playanim_intern().

◆ view_settings

ColorManagedViewSettings PlayState::view_settings

Definition at line 141 of file wm_playanim.c.

Referenced by ocio_transform_ibuf(), and wm_main_playanim_intern().

◆ wait2

bool PlayState::wait2

Definition at line 118 of file wm_playanim.c.

Referenced by change_frame(), ghost_event_proc(), and wm_main_playanim_intern().

◆ win_x

int PlayState::win_x

Definition at line 103 of file wm_playanim.c.

Referenced by ghost_event_proc(), playanim_toscreen(), and wm_main_playanim_intern().

◆ win_y

int PlayState::win_y

Definition at line 103 of file wm_playanim.c.

Referenced by ghost_event_proc(), playanim_toscreen(), and wm_main_playanim_intern().

◆ zoom

float PlayState::zoom

The documentation for this struct was generated from the following file: