Blender  V2.93
node_shader_object_info.c
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2005 Blender Foundation.
17  * All rights reserved.
18  */
19 
20 #include "../node_shader_util.h"
21 
22 /* **************** OUTPUT ******************** */
23 
25  {SOCK_VECTOR, N_("Location"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
26  {SOCK_RGBA, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
27  {SOCK_FLOAT, N_("Object Index"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
28  {SOCK_FLOAT, N_("Material Index"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
29  {SOCK_FLOAT, N_("Random"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
30  {-1, ""},
31 };
32 
34  bNode *node,
35  bNodeExecData *UNUSED(execdata),
36  GPUNodeStack *in,
37  GPUNodeStack *out)
38 {
40  float index = ma ? ma->index : 0.0f;
41  return GPU_stack_link(mat,
42  node,
43  "node_object_info",
44  in,
45  out,
49  GPU_constant(&index));
50 }
51 
53 {
54  static bNodeType ntype;
55 
56  sh_node_type_base(&ntype, SH_NODE_OBJECT_INFO, "Object Info", NODE_CLASS_INPUT, 0);
59 
60  nodeRegisterType(&ntype);
61 }
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
Definition: node.cc:4645
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
Definition: node.cc:4527
#define SH_NODE_OBJECT_INFO
Definition: BKE_node.h:1032
#define NODE_CLASS_INPUT
Definition: BKE_node.h:334
void nodeRegisterType(struct bNodeType *ntype)
Definition: node.cc:1298
#define UNUSED(x)
#define N_(msgid)
@ SOCK_VECTOR
@ SOCK_FLOAT
@ SOCK_RGBA
GPUNodeLink * GPU_builtin(eGPUBuiltin builtin)
GPUNodeLink * GPU_constant(const float *num)
@ GPU_OBJECT_COLOR
Definition: GPU_material.h:93
@ GPU_OBJECT_MATRIX
Definition: GPU_material.h:88
@ GPU_OBJECT_INFO
Definition: GPU_material.h:102
struct Material * GPU_material_get_material(GPUMaterial *material)
Definition: gpu_material.c:218
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
OperationNode * node
void register_node_type_sh_object_info(void)
static bNodeSocketTemplate sh_node_object_info_out[]
static int node_shader_gpu_object_info(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag)
Compact definition of a node socket.
Definition: BKE_node.h:95
Defines a node type.
Definition: BKE_node.h:221