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Blender
V2.93
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#include <ED_transform_snap_object_context.h>
Public Attributes | |
| struct SnapObjectHitDepth * | next |
| struct SnapObjectHitDepth * | prev |
| float | depth |
| float | co [3] |
| float | no [3] |
| int | index |
| struct Object * | ob |
| float | obmat [4][4] |
| unsigned int | ob_uuid |
used for storing multiple hits
Definition at line 49 of file ED_transform_snap_object_context.h.
| float SnapObjectHitDepth::co[3] |
Definition at line 53 of file ED_transform_snap_object_context.h.
Referenced by hit_depth_create(), and peelObjectsTransform().
| float SnapObjectHitDepth::depth |
Definition at line 52 of file ED_transform_snap_object_context.h.
Referenced by hit_depth_cmp(), hit_depth_create(), peelObjectsTransform(), and raycast_all_cb().
| int SnapObjectHitDepth::index |
Definition at line 55 of file ED_transform_snap_object_context.h.
Referenced by editmesh_looptri_raycast_backface_culling_cb(), hit_depth_create(), and mesh_looptri_raycast_backface_culling_cb().
| struct SnapObjectHitDepth* SnapObjectHitDepth::next |
Definition at line 50 of file ED_transform_snap_object_context.h.
Referenced by peelObjectsTransform().
| float SnapObjectHitDepth::no[3] |
Definition at line 54 of file ED_transform_snap_object_context.h.
Referenced by editmesh_looptri_raycast_backface_culling_cb(), hit_depth_create(), mesh_looptri_raycast_backface_culling_cb(), and raycast_tri_backface_culling_test().
| struct Object* SnapObjectHitDepth::ob |
Definition at line 57 of file ED_transform_snap_object_context.h.
Referenced by hit_depth_create(), and raycastMesh().
| unsigned int SnapObjectHitDepth::ob_uuid |
Definition at line 62 of file ED_transform_snap_object_context.h.
Referenced by hit_depth_create(), and peelObjectsTransform().
| float SnapObjectHitDepth::obmat[4][4] |
Definition at line 58 of file ED_transform_snap_object_context.h.
Referenced by hit_depth_create(), and raycastMesh().
| struct SnapObjectHitDepth * SnapObjectHitDepth::prev |
Definition at line 50 of file ED_transform_snap_object_context.h.